[ENDED] BC4-1810 - October 2018 Class Homepage - Shading & Lighting with Blender

Collaborations
Kent Trammell

I published a collection of my light match .blend files, as was discussed during the class. You're welcome to reference those if you'd like. Also here's links to the reels shiennar put together:


CLASS ANNOUNCEMENT #4 (Oct 31, 2018): Class is officially over! Please check the closing post and don't forget to fill out the questionnaire 🙇🏻‍♂️


CLASS ANNOUNCEMENT #3 (Oct 9, 2018): Grades for week 1 homework are recorded. Feel free to keep an eye on this spreadsheet (BC4-1810 tab at the bottom) throughout the month. Please let me know if I miss anything!


CLASS ANNOUNCEMENT #2 (Oct 3, 2018): 4 mighty Citizens have heeded the call to become Volunteer Assistants (VA's). They are: silentheart00, thecabbagedetective, csehz, and galledark. This means that between the 5 of us, there should always be a helpful presence both in this homepage thread and your individual homework threads throughout the month. Thank you VA's!


CLASS ANNOUNCEMENT #1 (Oct 1, 2018): Class is officially in session! Check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and I'll see you tomorrow at the first Live Event! 💡


SYLLABUS

Welcome to the CGCookie Class: Shading & Lighting with Blender! The art of shading and lighting your Blender scenes and models can make or break your renders. It's a very important - even enlightening - skill to develop as a 3D artist.


This "Class" format invites all Citizen members to focus together on a particular topic/skill for a month. Participation looks like this:

  • RSVP and attend the Live Events
  • Watch the pre-recorded education outlined below
  • Ask questions, answer other's questions
  • Submit homework by creating a unique forum thread to contain all your homework submissions for the month.
  • Generally be active in this homepage thread and other's homework threads.

WHEN? The class will take place from October 1st - Oct 30th.

✅  WEEK 1: Shading & Lighting Primer (Oct 1-7)

Zoom feature_1280x720.jpg

Abstract: There are some core concepts to lighting and shading (S&L) that need to be understood first. Things like global illumination, render engines, shaders, materials, and node networks some of the things we will be over-viewing this first week. I

Goal of the Week: Familiarize (or re-familiarize) ourselves with core S&L concepts.

Pre-recorded course to watch:

Week 1 Live Event (Remember to RSVP)

Homework:

✅  WEEK 2: Vehicle Shading & Lighting with Eevee (Oct 8-14)

Zoom feature_week2_1280x720.jpgAbstract: The Eevee render engine is the latest and greatest rendering tech in Blender and we're going to stretch its legs for week 2. The subject is going to be a sports car, but any vehicle will do. After all many of us spent this past June modeling vehicles and we're eager to get them lit and pretty!

Some topics we'll cover along the way include materials like car paint, rubber, metal, and leather along with HDRI environment lighting.

Pre-recorded courses to watch:

  • Shading the Sci-Fi Helmet - While this course isn't a vehicle, the aspects taught are very relevant (metal, paint, wear and tear). The first two chapters are about texturing which you can skip. Chapter 3 is the important stuff for this class

Week 2 Live Event (Don't forget to RSVP)

Homework:

  • Find a vehicle model, use one of your own, or download this vehicle modelThen light it and shade it with Blender 2.8 and Eevee in a manner that's meant to impress.[Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #1: This light matching exercise is based on this thread where the assignment is to find a 3D render we like and do our best to match it. Use your own model of anything, find one on blendswap.com, or use the same attached vehicle model. [Post a screengrab/render next to your chosen source render (post to your BC4-1810 homework thread)]

✅  WEEK 3: Lighting Characters with Blender (Oct 15-21)

Zoom feature_week3_1280x720.jpg

Abstract: Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even the concept "painting" you character with light for surreal effects.

Pre-recorded courses to watch:

Week 3 Live Event (Don't forget to RSVP)

Homework:

  • Find a character model (from sketchfab or blendswap), use one of your own, or download the this goblin characterThen light it and shade it in a manner that's meant to impress.[Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #2: Just like the week 2 light match but with a different source render for a new light setup to match. Repetition makes the exercise stick, plus it's just fun.
         

✅  WEEK 4: Shading & Lighting an Arch Viz Scene (Oct 22-28 )

Zoom feature_week4_1920x1080.png

Abstract: Arch viz rendering is often a coveted skillset among lighten enthusiasts. This week we're looking at lighting interior architecture for realism, featuring natural outdoor light from windows and artificial light from light fixtures. We'll also explore creating the necessary materials for our interior.

Pre-recorded course to watch:

Week 4 Live Event (Don't forget to RSVP)

Homework:

  • Find an interior model (from sketchfab or blendswap), use one of your own if you've built one, or download this bathroom scene or this kitchen scene. Then light it and shade it a realistic manner. [Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #3: Just like the week 2 and 3, find a third source render to match its lighting.

✅ Class Wrap-Up Stream (October 30th)

We'll be doing a 5th live stream to review week 4 homework and close out the class.

This thread is reserved for CG Cookie Citizens that are participating in the "Shading & Lighting with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of October to review homework and answer questions.

Free members are welcome to observe the thread but please respect that communication and participation is reserved for Citizens.


  • Morten Fjellheim(arev) replied

    Question: Is the lighting match homework also supose to be done in eevee, or can we use blender?

  • smurfmier1985 replied

    aarev As far as I know you can use Cycles or EEVEE, whichever you prefer 😊

  • purplekaleidoscope77 replied

    For Class BC4-1810. Will need to credit the artist, who made the Girl Bust Marluz_yaphets from blendswap and Dan Crossland for his lighting setup. 

    Also, was having one of those days where my brain had forgotten how to light a scene. lol 

    Is anyone doing inktober this year? I need to play catchup :D

  • purplekaleidoscope77 replied


    ppurplekaleidoscope77  Me again, kind of really want to add a front light...Something is off on it. I may just do another one, I'm kind of enjoying light matching scenes :D


  • Jake Korosi(jakeblended) replied


    ppurplekaleidoscope77 I don't think you've actually got a front light in that scene.  It looks to me like there's only two lights - a key off to the left and a fill from the right.  Try cranking up the strength/energy of your left-side light a fair amount, and give it an ever so slight bit of blue, and see how that works out.

  • Umberto Oldani(umberto) replied

    Hi, can I already share homework for week 4 or I have to wait?

  • Grady Pruitt(gradyp) replied

    ppurplekaleidoscope77 ,to add to what jakeblended said... bring  the key forward just a little bit .

  • Kent Trammell replied

    dragonice69 That's a very noticeable difference..ouch

    yyukinoh1989 This is my pinterest board where I keep lighting examples.

  • Kent Trammell replied

    @gasteropode  I only ask that you wait to share week 4 homework to avoid confusion / forgetting on my part. If you and others start posting out of order it will be difficult for me to keep track myself. So please let the anticipation build! 😄

  • Kent Trammell replied

    Grading homework submissions this week has inspired me! A lot of Eevee light matches and I had to try my hand at it because up till this point I've done all my light matches with Cycles. Here's my first Eevee light match (source from Bruno Ortolland, a Blender + Cycles render):

    I tried to go "all out" with Eevee to test its limits for competing with Cycles. It's got indirect lighting (GI), screenspace reflections, AO, and upgraded shadows. While I did feel my self bumping into Eevee's box a lot, overall I'm 90% happy with its ability in this situation. There's a lot of potential considering we will only get better at harnessing Eevee and the engine itself will only get better going forward!

  • Aaron Rudderham(thecabbagedetective) replied

    @theluthier I won't lie I'm a staunch ambassador of 2.79 but I had quite a lot of fun with Eevee this week, crashing and bugs notwithstanding. Admittedly you gotta put in extra work to make it look good but the level of customisation on offer is outstanding.

  • smurfmier1985 replied

    @theluthier That looks awesome! Great showcase of Eevee's potential 😄

    Personally I had a lot of fun tweaking stuff in Eevee! also I find it much easier to use than Cycles, because you can see the realtime result. With Cycles I never get it exactly the way I want. 

  • Zsolt Cseh(csehz) replied

    Personally I had a lot of fun tweaking stuff in Eevee! also I find it much easier to use than Cycles, because you can see the realtime result. With Cycles I never get it exactly the way I want.  

    ssmurfmier1985 +1 I absolutely had the same feeling this week.

    In August just started the 2.8 version but did not try too many things, watched the tutorials and the work of others but that was all. 

    Finally maybe it was worth to wait till October as only once crashed, anyway it was very stable on the computer and really enjoyed Eevee, so much that I think will not go back to 2.79, maximum for using addons like RetopoFlow

  • Zsolt Cseh(csehz) replied

    After I'm done with the class work this week I'll put some bullet points about them into that post.  I'm glad people are still thinking of that post and linking people to it!

    jakeblended of course can not ask it but eventually if you find time, it would be a great added value continuing it and have it on one place updated.

    Maybe it could be brought over even here to this October thread, @theluthier Kent what would you think?

    https://www.cgcookie.com/t/1340-bc1-1808-august-2018-class-homepage-getting-started-with-3d-modeling-blender-2-8?page=4

  • purplekaleidoscope77 replied


    Question, is there a way to bake lighting in blender?

  • purplekaleidoscope77 replied


    gradyp Thanks!

  • Kent Trammell replied

    ppurplekaleidoscope77 Yes you can bake lighting with Cycles. Here's a video about it: https://cgcookie.com/lesson/map-baking-with-cycles

  • William Miller(williamatics) replied

    My sound is not working.  Could you please add captions to the recording of the live stream?

  • Kent Trammell replied

    williamatics You mean the video plays but sound doesn't? What browser are you using? I'm on chrome and firefox and get audio with both..

  • William Miller(williamatics) replied

    @theluthier It's my computer's sound.  The icon that usually tells me how high the volume is has an x on it.  That's why I want subtitles.