Largecrew
Kent Trammell

BC3-1806 - June 2018 Class Homepage - Vehicle Modeling with Blender

Vehicle model by Chris Kuhn on blendwap.com

Welcome to the CGCookie Class: Vehicle Modeling with Blender! Here by popular demand, this class is designed to be a holistic learning experience about the art of modeling vehicles. If you’re diligent in watching all content and hitting homework deadlines, by the end of the class you'll be prepared to build digital vehicles to your heart's content! This is an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.

This is the third "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:

  • RSVP and attend the Live Events
  • Watch the courses outlined below
  • Ask questions
  • Submit homework
  • Generally be active in this thread

WHEN? The class will take place from June 4th through July 2nd (ish)

◻️WEEK 1: Hard Surface Primer (June 4 - 10)

Abstract: Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!

Goal of the Week: Level-up and/or dust off your hard-surface modeling skills.

Pre-recorded course to watch:

Week 1 Live Event (Remember to RSVP!)

Homework:

◻️WEEK 2: Vehicle Exterior Modeling (June 11 - 17)

Abstract: When I say "Imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.

Goal of the Week: Build the exterior of your chosen vehicle based on blueprints. This will be good practice in strict adherence to orthographic front/side/back/top view modeling.

Pre-recorded courses to watch:

Week 2 Live Event (Don't forget to RSVP)

Homework:

  • Model the exterior of you chosen vehicle [post images and/or a Sketchfab embed]

◻️WEEK 3: Vehicle Interior Modeling (June 18 - 24)


Model by Neubi on blendswap.com

Abstract: The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!

Goal of the Week: Model the interior of your chosen vehicle to gain experience with fine hard-surface details in a confined space.

Pre-recorded courses to watch: Admittedly we don't have much in this context specifically...

Week 3 Live Event (Don't forget to RSVP)

Homework:

  • Model the interior of you chosen vehicle [post images and/or a Sketchfab embed]

◻️WEEK 4: Vehicle Concept Sculpting (June 25 - July 1)

Abstract: There's another facet of vehicle modeling that doesn't involve strict adherence to blueprints. Instead, Concept Sculpting is about designing a vehicle from scratch using the artistic approach of digital sculpting. This can be an extremely fun, experimental method for creating unique vehicles.

Goal of the Week: Sculpt a vehicle exterior from scratch; Practice hard-surface sculpting techniques.

Pre-recorded courses to watch: Again we don't have much in this context specifically, but we have a couple courses that cover hard-surface sculpting in general:

Week 4 Live Event (Don't forget to RSVP)

Homework:

  • Sculpt a unique concept vehicle [post images and/or a Sketchfab embed]

◻️WEEK 5: Class Wrap-Up (Early July)

Also by popular demand, we'll be doing a 5th live stream to close out the class, review week 4 homework, and possibly a special guest vehicle modeling guru. Once I get confirmation on that guest I'll add the Live Event to the calendar.

Hark! June Cometh.


This thread is reserved for CG Cookie Citizens that are participating in the "Vehicle Modeling with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of June to review homework and answer questions.

Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.


  • Yesssss!  a new class , that's great ! hard surface is not my thing , but i'm in for this one !

    see u soon Kent sensei !

  • I'm so pumped for this!!!! I missed the first beginner class, and I didn't think I was at the level to participate in the stylized character class. I'm totally down for this!

  • Large

    That sounds very very exciting, so modeling a car, it would be awesome to complete this class. 

    The schedule sounds challenging but let's try and bravely jumping into it :) 

    Basically Kent thanks that you scheduled it for June, because that gives possibility to watch through the tutorials in advance

  • Large

    I am definitally joining this class.  While I am disappointed that I have to wait until June to take the class, I am exited at the prospect of modeling spaceships and tanks.  I am especially pleased to see that there will be a concept sculpting lesson.  Thank you for teaching, theluthier!

  • Largecrew

    williamatics I originally said this class would be in May during a recent stream, but it proved to be too much work finding a car concept, getting permission, and organizing the curriculum - also I'm off work for a week in May. It'll be a lot of fun though! I'm looking very forward to it.

  • Largeauthor

    Sweet, it's surf time in hard surface waters. I'm catching that wave, Jhonny Utah. 

  • Large

    I assume that we'll be modeling cars?

  • Large

    To me, cars seem like the hardest vehicles to model because they're so flowy and organic.  You  need to get every reflection exactly right in order for it to look good.  For, say, a helicopter, the structure is more rigid, so it's much easier, even though it has more detail.

  • Largecrew

    williamatics Yes I'll be modeling a conceptual sports car, but the techniques are intended to be applicable for vehicles in general. I'd love to see someone model a WWII tank or something during the class.

  • theluthier I was thinking about doing a Tron Light Cycle!

  • Largecrew

    zzachzellman That's a great choice!

  • theluthier Maybe i can finally commit one month for this and do the hotrod i've had blocked out for so long inspired by mad max fury road.. (though whole this year has been schedule nightmare on any extra stuff so don't know what my june will look like.. :D )

  • Large

    How exciting! I hoped we could get the class on May, but now I think it's better this way. A full month to complete the listed courses! A new battle against procrastination begins! 

    I'm considering doing one of these autobots for week 1 to 3:

    I had a design in my mind for a while, week 4 looks like a perfect opportunity to make it real!

    Should I make blueprints from these toys, or just looking at them and using photos? Making the blueprints could be nice for practice... 🤔

    Oh well I have a lot of time to prepare them... Oh no I'm already procrastinating!

  • Largecrew

    llouhikarme This would be the perfect class to finish your hotrod. I hope to see you there June, Kaj!

  • Largecrew

    jack07 Blue prints are ideal for modeling vehicles, whereas they're less ideal for character modeling. If you can make blueprints for these toys, that'd be awesome!

  • Large

    I want to make this.

  • Largecrew

    williamatics Very cool. I'll always have a soft spot for WWII tech 🤘

  • I'm calling dibs! I was thinking this would be about medium difficulty. After looking at tons of reference I was totally wrong, but I'm up for the challenge! I will use some blue prints, that I've gotten the artist's permission to use (not from the original designer) for the base shape, in conjunction with some screen shots/online images for the detailing. I'm not sure how all the copy-write stuff works so....

    Original design by Daniel Simon http://danielsimon.com/

    Tron Legacy is a Walt Disney Pictures production :)

  • Large

    zzachzellman That looks more like a hard difficulty.  I can only dream of doing something like that.

  • Largecrew

    zzachzellman I'd say a medium to advanced difficulty - somewhere in between. Getting the curvy surfaces right is probably going to be the hardest part rather than a bunch of fine details like in some vehicles. This will be very cool to see modeled!