[ENDED] BC4-1810 - October 2018 Class Homepage - Shading & Lighting with Blender

Collaborations
Kent Trammell

I published a collection of my light match .blend files, as was discussed during the class. You're welcome to reference those if you'd like. Also here's links to the reels shiennar put together:


CLASS ANNOUNCEMENT #4 (Oct 31, 2018): Class is officially over! Please check the closing post and don't forget to fill out the questionnaire 🙇🏻‍♂️


CLASS ANNOUNCEMENT #3 (Oct 9, 2018): Grades for week 1 homework are recorded. Feel free to keep an eye on this spreadsheet (BC4-1810 tab at the bottom) throughout the month. Please let me know if I miss anything!


CLASS ANNOUNCEMENT #2 (Oct 3, 2018): 4 mighty Citizens have heeded the call to become Volunteer Assistants (VA's). They are: silentheart00, thecabbagedetective, csehz, and galledark. This means that between the 5 of us, there should always be a helpful presence both in this homepage thread and your individual homework threads throughout the month. Thank you VA's!


CLASS ANNOUNCEMENT #1 (Oct 1, 2018): Class is officially in session! Check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and I'll see you tomorrow at the first Live Event! 💡


SYLLABUS

Welcome to the CGCookie Class: Shading & Lighting with Blender! The art of shading and lighting your Blender scenes and models can make or break your renders. It's a very important - even enlightening - skill to develop as a 3D artist.


This "Class" format invites all Citizen members to focus together on a particular topic/skill for a month. Participation looks like this:

  • RSVP and attend the Live Events
  • Watch the pre-recorded education outlined below
  • Ask questions, answer other's questions
  • Submit homework by creating a unique forum thread to contain all your homework submissions for the month.
  • Generally be active in this homepage thread and other's homework threads.

WHEN? The class will take place from October 1st - Oct 30th.

✅  WEEK 1: Shading & Lighting Primer (Oct 1-7)

Zoom feature_1280x720.jpg

Abstract: There are some core concepts to lighting and shading (S&L) that need to be understood first. Things like global illumination, render engines, shaders, materials, and node networks some of the things we will be over-viewing this first week. I

Goal of the Week: Familiarize (or re-familiarize) ourselves with core S&L concepts.

Pre-recorded course to watch:

Week 1 Live Event (Remember to RSVP)

Homework:

✅  WEEK 2: Vehicle Shading & Lighting with Eevee (Oct 8-14)

Zoom feature_week2_1280x720.jpgAbstract: The Eevee render engine is the latest and greatest rendering tech in Blender and we're going to stretch its legs for week 2. The subject is going to be a sports car, but any vehicle will do. After all many of us spent this past June modeling vehicles and we're eager to get them lit and pretty!

Some topics we'll cover along the way include materials like car paint, rubber, metal, and leather along with HDRI environment lighting.

Pre-recorded courses to watch:

  • Shading the Sci-Fi Helmet - While this course isn't a vehicle, the aspects taught are very relevant (metal, paint, wear and tear). The first two chapters are about texturing which you can skip. Chapter 3 is the important stuff for this class

Week 2 Live Event (Don't forget to RSVP)

Homework:

  • Find a vehicle model, use one of your own, or download this vehicle modelThen light it and shade it with Blender 2.8 and Eevee in a manner that's meant to impress.[Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #1: This light matching exercise is based on this thread where the assignment is to find a 3D render we like and do our best to match it. Use your own model of anything, find one on blendswap.com, or use the same attached vehicle model. [Post a screengrab/render next to your chosen source render (post to your BC4-1810 homework thread)]

✅  WEEK 3: Lighting Characters with Blender (Oct 15-21)

Zoom feature_week3_1280x720.jpg

Abstract: Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even the concept "painting" you character with light for surreal effects.

Pre-recorded courses to watch:

Week 3 Live Event (Don't forget to RSVP)

Homework:

  • Find a character model (from sketchfab or blendswap), use one of your own, or download the this goblin characterThen light it and shade it in a manner that's meant to impress.[Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #2: Just like the week 2 light match but with a different source render for a new light setup to match. Repetition makes the exercise stick, plus it's just fun.
         

✅  WEEK 4: Shading & Lighting an Arch Viz Scene (Oct 22-28 )

Zoom feature_week4_1920x1080.png

Abstract: Arch viz rendering is often a coveted skillset among lighten enthusiasts. This week we're looking at lighting interior architecture for realism, featuring natural outdoor light from windows and artificial light from light fixtures. We'll also explore creating the necessary materials for our interior.

Pre-recorded course to watch:

Week 4 Live Event (Don't forget to RSVP)

Homework:

  • Find an interior model (from sketchfab or blendswap), use one of your own if you've built one, or download this bathroom scene or this kitchen scene. Then light it and shade it a realistic manner. [Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #3: Just like the week 2 and 3, find a third source render to match its lighting.

✅ Class Wrap-Up Stream (October 30th)

We'll be doing a 5th live stream to review week 4 homework and close out the class.

This thread is reserved for CG Cookie Citizens that are participating in the "Shading & Lighting with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of October to review homework and answer questions.

Free members are welcome to observe the thread but please respect that communication and participation is reserved for Citizens.


  • Zsolt Cseh(csehz) replied


    nekronavt Pavel I am just reading through the threads and can not count already how many issues you solved for so lot of people regarding 2.8 and Eevee.

    You are such a great resource, if there would be such option on the forum I would like to follow all of your comments :D

  • Pavel Mazanik(nekronavt) replied

    aarev yes, you can.

    In "Render" tab find a "Film" drop-down. Change "Alpha" to "Transparent". Probably you'll still see hdri in the viewport but it won't show in render.


    csehz hah, thanks :)

  • Morten Fjellheim(arev) replied


    nekronavt  Thanks. Is it also posible to have a backkground image (not hdri) in addition to the hdri and have that one visible? I know i am asking alot now....

  • Pavel Mazanik(nekronavt) replied

    aarev I think you can just put a plane with your background image behind the car using the emissive shader, so it won't be affected by lighting. Or just add this background later with Photoshop or Krita for example.

  • Kent Trammell replied

    csehz thecabbagedetective You guys guessed it: The asterisks denote "Volunteer Assistants". But yikes, I didn't consider that it would mess up the report card charts. I'll remove the asterisks and simply change the cell fill color.

  • Kent Trammell replied

    aarev Super strange - sorry about that guys. Wonder why it's that way. If you followed the vehicle class you know I modeled it to scale. I wonder if 2.8's refreshed unit system is *that* different. 🤔


  • Kent Trammell replied

    nekronavt You're a saint! Zsolt is right to give you a shoutout: You've been a tremendous help to everyone this month 🙇🏻‍♂️

  • Morten Fjellheim(arev) replied

    @theluthier Following Pavels tips i got it sorted. It doesnt go away, but up to a certain distance its fine.


  • Zsolt Cseh(csehz) replied

    Regarding the 2.8 version of Blender and especially mentioning that for new members - in August Jake made a great summary in BC1-1808 class about it with title "Tips for Transitioning to Blender 2.8", it can be found on page 4 in the main class thread and definitely worth to read:

    https://www.cgcookie.com/t/1340-bc1-1808-august-2018-class-homepage-getting-started-with-3d-modeling-blender-2-8?page=4

    jakeblended could you please advise shortly how you see, were there a lot of updates in the last two months since then?

  • Zsolt Cseh(csehz) replied


    williamatics William thanks for the info, accordingly on the 'Consolidated Report Card' sheet your submissions merged to your first and surname version.

    You know it is not a big deal just perceived that those lines might be duplicates, simply nice to see and follow who are new in the class with the eventual need of more help, with your 3rd class participation you are definitely experienced :-)

  • Jake Korosi(jakeblended) replied


    csehz Hmmm....I'll take a look and see if I might be able to add anything to that post.  There are a few new features, but nothing that changed the experience too much....except, the new Workspaces, that was a big change.  Maybe I'll add some information about those.  I was already using some saved layouts in Blender 2.79, as I found it much easier to switch back and forth between them than to be constantly opening and closing new viewports and switching editors and all that over the course of a project.  These Workspaces work very much like those, except you can save a few more different kinds of settings with them.  After I'm done with the class work this week I'll put some bullet points about them into that post.  I'm glad people are still thinking of that post and linking people to it!

  • Simon Buz(svetimas) replied

    Hello, maybe some one could make a little hint: when you make hdri lighting in eevee, how to make that hdri to appear as a background too?

  • smurfmier1985 replied

    svetimas As far as I know eevee automatically shows the HDRI in your render.. there is an option to specifically turn it transparent, but in the standard setting it is turned on. It didn't show up when you rendered it?

  • yukino hatake(yukinoh1989) replied


    ssmurfmier1985 i had the same it showed yesterday in workspace but not yet as rendering 

  • Grady Pruitt(gradyp) replied


    svetimas Are you just putting the HDRI in the LookDev shading or in the world settings? If you're just putting it in the LookDev, it's only affecting the preview. If you want an HDRI to show in your render, you need to make sure it's in World properties. by default, this is set to a background color of grey.

    If you do have it in the world settings, then what Miranda said is correct.. It should automatically show in the render unless you set it to transparent.

  • Simon Buz(svetimas) replied


    gradyp Thanks, you were both right. In the world settings I set HDRI image not to the correct node. Then everything looked OK in render mode and as Miranda said I have turned it on LookDev mode. Thanks!

  • smurfmier1985 replied

    svetimas Glad it worked! Looking forward to your final result 😊

  • Julian B(bsdwerbeagentur) replied

    Shortcut Quick Tip: If you want to use a texture, select the Node and press ctrl+T. This will instantly add a Texture Coordinate and a Mapping Node in front of it. Works also with other Nodes. Looks like the Node Wranglor addon has a lot more useful functions than just the Ctrl+Shift+Click. 👍

  • Grady Pruitt(gradyp) replied


    bbsdwerbeagentur Oh, it does :D another great one is Shift-S to switch the selected node to a different node :D (about the only nodes you can't switch to are group nodes you built yourself)

  • purplekaleidoscope77 replied

    Got a general question,  not sure if this is the best place to put it. Can we put some of the exercises we completed on our Artstation or Websites?