[ENDED] BC4-1810 - October 2018 Class Homepage - Shading & Lighting with Blender

Collaborations
Kent Trammell

I published a collection of my light match .blend files, as was discussed during the class. You're welcome to reference those if you'd like. Also here's links to the reels shiennar put together:


CLASS ANNOUNCEMENT #4 (Oct 31, 2018): Class is officially over! Please check the closing post and don't forget to fill out the questionnaire 🙇🏻‍♂️


CLASS ANNOUNCEMENT #3 (Oct 9, 2018): Grades for week 1 homework are recorded. Feel free to keep an eye on this spreadsheet (BC4-1810 tab at the bottom) throughout the month. Please let me know if I miss anything!


CLASS ANNOUNCEMENT #2 (Oct 3, 2018): 4 mighty Citizens have heeded the call to become Volunteer Assistants (VA's). They are: silentheart00, thecabbagedetective, csehz, and galledark. This means that between the 5 of us, there should always be a helpful presence both in this homepage thread and your individual homework threads throughout the month. Thank you VA's!


CLASS ANNOUNCEMENT #1 (Oct 1, 2018): Class is officially in session! Check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and I'll see you tomorrow at the first Live Event! 💡


SYLLABUS

Welcome to the CGCookie Class: Shading & Lighting with Blender! The art of shading and lighting your Blender scenes and models can make or break your renders. It's a very important - even enlightening - skill to develop as a 3D artist.


This "Class" format invites all Citizen members to focus together on a particular topic/skill for a month. Participation looks like this:

  • RSVP and attend the Live Events
  • Watch the pre-recorded education outlined below
  • Ask questions, answer other's questions
  • Submit homework by creating a unique forum thread to contain all your homework submissions for the month.
  • Generally be active in this homepage thread and other's homework threads.

WHEN? The class will take place from October 1st - Oct 30th.

✅  WEEK 1: Shading & Lighting Primer (Oct 1-7)

Zoom feature_1280x720.jpg

Abstract: There are some core concepts to lighting and shading (S&L) that need to be understood first. Things like global illumination, render engines, shaders, materials, and node networks some of the things we will be over-viewing this first week. I

Goal of the Week: Familiarize (or re-familiarize) ourselves with core S&L concepts.

Pre-recorded course to watch:

Week 1 Live Event (Remember to RSVP)

Homework:

✅  WEEK 2: Vehicle Shading & Lighting with Eevee (Oct 8-14)

Zoom feature_week2_1280x720.jpgAbstract: The Eevee render engine is the latest and greatest rendering tech in Blender and we're going to stretch its legs for week 2. The subject is going to be a sports car, but any vehicle will do. After all many of us spent this past June modeling vehicles and we're eager to get them lit and pretty!

Some topics we'll cover along the way include materials like car paint, rubber, metal, and leather along with HDRI environment lighting.

Pre-recorded courses to watch:

  • Shading the Sci-Fi Helmet - While this course isn't a vehicle, the aspects taught are very relevant (metal, paint, wear and tear). The first two chapters are about texturing which you can skip. Chapter 3 is the important stuff for this class

Week 2 Live Event (Don't forget to RSVP)

Homework:

  • Find a vehicle model, use one of your own, or download this vehicle modelThen light it and shade it with Blender 2.8 and Eevee in a manner that's meant to impress.[Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #1: This light matching exercise is based on this thread where the assignment is to find a 3D render we like and do our best to match it. Use your own model of anything, find one on blendswap.com, or use the same attached vehicle model. [Post a screengrab/render next to your chosen source render (post to your BC4-1810 homework thread)]

✅  WEEK 3: Lighting Characters with Blender (Oct 15-21)

Zoom feature_week3_1280x720.jpg

Abstract: Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even the concept "painting" you character with light for surreal effects.

Pre-recorded courses to watch:

Week 3 Live Event (Don't forget to RSVP)

Homework:

  • Find a character model (from sketchfab or blendswap), use one of your own, or download the this goblin characterThen light it and shade it in a manner that's meant to impress.[Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #2: Just like the week 2 light match but with a different source render for a new light setup to match. Repetition makes the exercise stick, plus it's just fun.
         

✅  WEEK 4: Shading & Lighting an Arch Viz Scene (Oct 22-28 )

Zoom feature_week4_1920x1080.png

Abstract: Arch viz rendering is often a coveted skillset among lighten enthusiasts. This week we're looking at lighting interior architecture for realism, featuring natural outdoor light from windows and artificial light from light fixtures. We'll also explore creating the necessary materials for our interior.

Pre-recorded course to watch:

Week 4 Live Event (Don't forget to RSVP)

Homework:

  • Find an interior model (from sketchfab or blendswap), use one of your own if you've built one, or download this bathroom scene or this kitchen scene. Then light it and shade it a realistic manner. [Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #3: Just like the week 2 and 3, find a third source render to match its lighting.

✅ Class Wrap-Up Stream (October 30th)

We'll be doing a 5th live stream to review week 4 homework and close out the class.

This thread is reserved for CG Cookie Citizens that are participating in the "Shading & Lighting with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of October to review homework and answer questions.

Free members are welcome to observe the thread but please respect that communication and participation is reserved for Citizens.


  • yukino hatake(yukinoh1989) replied


    ssmurfmier1985 This may not yet sink . i aint done yet xD still working on the bathroom . slowly but i am getting there

  • smurfmier1985 replied

    dostovel ...screaming in agony, because he can feel in his gut something good has ended...

  • Omar Domenech(dostovel) replied

    ssmurfmier1985 His twin brother, heart broken when he heard the news.


  • smurfmier1985 replied
  • Zsolt Cseh(csehz) replied


    yyukinoh1989 Yukino you have just one task this week! :-)

  • yukino hatake(yukinoh1989) replied


    csehz True enough , i am such a stuborn person sometimes . I have been relaxing but everytime i somehow feel the urge to do someting . And each time this mostly leads to blender . but then again, i start and mostly fall asleep shortly after. so overal i never been longer then 30 minutes behind my computer . exept the last stream of Wes , first time since i am home i managed to watch someting for 1 full hour .
    But like you said back to relaxing for now .


  • Kent Trammell replied

    Lol that Leo Dicaprio rabbit hole 🤣

    BTW peeps, I published a collection of my light match .blend files and posted links to all the Reels from this month. See the very top of this thread's description ☝️

  • Pavel Mazanik(nekronavt) replied

    Some calculations. There is a total of ~2319 posts in all homework threads + this thread at this moment. And this is, surprisingly, less than in the previous class.

    Probably modeling causes more WIP post than shading and lighting.

  • Kent Trammell replied

    nekronavt That is interesting. I know we had some people who submitted homework all 4 weeks but didn't say a word beyond their submissions. Perhaps just some quieter students this time around. Still 2319 total posts is a lot of convo 🤘

  • smurfmier1985 replied

    @theluthier Thanks for sharing the light matches and reels 😄

  • smurfmier1985 replied

    nekronavt That's more than I thought it would be 😊 It was pretty quiet on week days... Still lots of feedback and encouragements 😀

  • John Sanderson(procyonlotor) replied

    Hey everyone.  I watched this video today and it was a neat little trick on interior lighting that I hadn't seen before.  Worth checking out for sure:

    https://www.youtube.com/watch?v=OHisRVyczgE


  • Grady Pruitt(gradyp) replied

    Since this class last month was about lighting....

    Anyone else notice the really strong, blue rim from overhead at the BCON talks?  This choice seemed really weird to me, and I thought it could be from the screen, but it just seems too intense of a blue to be light bleed from the screen.

    Also, as I was watching Hjalti's "Illusion of Animation" in particular (though in others as well), I'm noticing the strong side white rim. :D.

  • Pavel Mazanik(nekronavt) replied

    gradyp Congrats, you are cursed with noticing lighting setups everywhere now :D

  • Omar Domenech(dostovel) replied

    It's Tuesday, for some reason I ended up here, yet I don't know why, 

    as if by inertia, 

    as if by habit.... strange. 

  • Pavel Mazanik(nekronavt) replied

    dostovel it's phantom live stream

  • smurfmier1985 replied

    nekronavt why does my mind go straight to this song when you say phantom? 🤔

    https://m.youtube.com/watch?v=z8vIk9U0RKw

  • Grady Pruitt(gradyp) replied


    nekronavt Well... It doesn't help when that particular rim light gives an odd glowing highlights in the hair (particularly arm hair) of the people giving the talks. really makes it noticeable :D

  • Omar Domenech(dostovel) replied

    Learned the hard way that modeling skills can get rusty fast....

    I take a look at my mesh and realize it's just a mess,
    'Cause I've been shading and lightin' so long that
    Even my mama thinks that my skill is gone....



  • Kent Trammell replied

    Figured I'd post this in case anyone who participated in the class peeks in here. During week 4 (Arch Viz) I kept pushing arch viz renders as an idealized, designer-heavy contexts; perfectly clean, furniture and decorations perfectly placed - stuff you would see in a magazine vs normal/average homes and buildings. However several people did normal/average rooms which I often critiqued as looking 'unremarkable' compared to magazine-quality renders.

    Well I finally found a very high quality example of normal/average room arch viz that certainly qualifies as 'remarkable' so we all know it's plausible! "Bed Room" by Sergio Castaneda:

    Notice how much stuff it takes to look this realistic/believable. Much more involved to create a scene like this than the contemporary/modern arch viz interiors we see so often..