Polybook - drgnclw

I'm kind of a shy person so I haven't shared any of my work online yet (except for cgc exercises and an unrelated model) but I've started to think it might be productive to share my humble models, textures and some 2d art.

  • Pavel Mazanik(nekronavt) replied

    @drgnclw Some non-professional anatomy notices (learning by analysis :)). By brachioradialis position I assume that it's half-pronation, right? 

    Sorry for my poor drawing skills, but I think muscle position should be more like this then. 

    And, of course, it's a very rough scribbles, better to look at anatomy reference 😀

    If you want to learn anatomy, I can recommend "Anatomy for sculptors" book by Zarins and Kondrats.

  • odunov replied

    nekronavt I can see what's going on with with your drawing, so it's alright :D

    I'm also curious about that question mark. It seemed very out place when I sculpted it. I also looked for arm references to see if I could understand what's going on, but all the pictures were either detailed images of all the muscles of the arm which was confusing, or they were real life arms which don't make much sense to me now since I don't know much about arm anatomy yet. Just sticking to the video seemed much less intimidating :D

    Here's the old cgc tutorial I'm following https://www.youtube.com/watch?v=cUah1ioVbp4&index=5&list=PL3GeP3YLZn5iy2I-Lt4l3raQt90TZfaJL You can check around minute 11-12 for the bicep. After watching that part again, I think I misinterpreted it. The color coding of the reference makes it kind of confusing and maybe she could have gone into each different muscle (or groups of them), their names and the position of the arm.

    Just like I did with the face parts, I intend on going back to sculpting each body part using references when I'm done with their respective videos. The book you recommended seems very useful too.

     Thanks very much.

  • Pavel Mazanik(nekronavt) replied

    @drgnclw 

    You can check around minute 11-12 for the bicep

    I looked at this tutorial and, to be honest, was absolutely confused 😐. I also looked at results of full body sculpts of this tutorial series. It looks absolutely wrong for me and I, from my humble non-expert point of view, can't recommend it at all. I think it's better to take a look on Rafael Grassetti's tutorials on anatomy if you want video material.

  • odunov replied

    nekronavt You know, I had not even clicked the later videos. The last ones really do seem a bit subpar as far these types of videos go. The first couple that are about facial features were just fine so I assumed the rest were as good. You saved me a lot of time and pointed me to a crazily talented artist :D I'm guessing I might have some issues with translating whatever he does in ZBrush to Blender but at least I'll have a better understanding of sculpting basic anatomy. 

    I can't thank you enough, man :D

  • Pavel Mazanik(nekronavt) replied

    @drgnclw you are welcome. I think you absolutely can translate it into blender. ZBrush is, of course, far superior to blender in terms of digital sculpting, but main brushes and technics are pretty similar I think. And human anatomy doesn't depend on sculpting software 😀

  • odunov replied

    It's been a couple of days. I worked on an unrelated sculpt for a day (just had some fun sculpting a skull, it's not complete) watched the whole season 2 of Punisher the next day and worked on sculpting a body for the last two days.

    It's obviously a work in progress :D I spent most of my time trying to learn anatomy. My focus was mainly the torso. I sketched in the other parts very quickly with some vague landmarks. Extruding the hands were quite clunky with sculpting so when I get to them, I'll mesh model a blocky hand, add that to the body and sculpt the rest of it.

    nekronavt If it's not much to ask and if you can spare the time, can you take a look at it? I had some problems with the back part of the external oblique and with the three muscles between (and under) latissimus dorsi and deltoid. I also think the pectorals look kind of off. (not to say there aren't other maybe even more important problems :D)

    The book has been a great help so far but, tomorrow, I'm going look at some references too.

  • Pavel Mazanik(nekronavt) replied

    @drgnclw well, I could try :D

    The first thing that I noticed is neck

    It looks like sternocleidomastoid is going right up to the jaw, when it should go somewhere behind the ear. And it starts from clavicle on your sculpt, bit this visible part is a sternal head of SCM, and should be connected to the sternum.

    It will be cool, to see this sculpt from the side view, maybe with part of the hand hidden to look at latissimus dorsi and serratus anterior and from the top to take a better look at deltoid.

    I had no time for latest few days, I will give more attention next days.

  • odunov replied

    nekronavt I haven't look at the head or the neck yet. I just placed it just so it's there like the rest of the facial features :D But thanks for pointing it out. Seems like something I can fix real quick.

    I hope these will do. I made some changes to the torso. It's a bit rounder now. I changed the size and the placement of the deltoid but I'm still not satisfied with it yet. Especially with the connections to the clavicle and the shoulder blade. I think it's better then yesterday but could be (and will be :D) much better. I will look into more references tomorrow. Especially for the shoulder.

    Thanks!

  • smurfmier1985 replied

    @drgnclw Nice progress! I'm so excited for the end result of this one, I think it will be EPIC 😄

  • Pavel Mazanik(nekronavt) replied

    @drgnclw Latissumus dorsi and serratus anterior looks pretty legit to me at this stage and from my point of knowledge.

    Bicep looks a bit larger than it should be from the top view. And on your sculpt, bicep and tricep are in the neighborhood, but there should be brachialis between them. It may not be clearly visible on a regular constitution.


    Don't forget to maintain the overall silhouette. From the side-view figure looks a bit straight. S-curve shapes are looking more relaxed I believe.

    There is no much more I can tell yet since I need to improve my own anatomy knowledge a lot. And that's cool to have people to learn along with :)

    By the way, there is a bunch of 3D ecorche references on Sketchfab. It definitely can be more useful than 2d refs.


    Overall I think you are doing well. Looking forward to your progress.

  • yukino hatake(yukinoh1989) replied


    @drgnclw sadly I ain't good with anatomy but there are others to help you with that I see. It's really great to see this progress. I really love the model so far :) 

  • odunov replied

    nekronavt The bicep seemed large to me too but I couldn't figure out why. I guess after looking at individual muscles for a while I got tunnel vision :D And it seems it also had an effect on the whole silhouette. 

    I had not even considered looking at sketchfab for an ecorche. Which is weird because I had looked for 3d skulls while sculpting my own which helped a lot.

    Thanks!

  • odunov replied

    ssmurfmier1985 Thank you! The end result will be a knight, so it's going to take while :D

  • odunov replied

    yyukinoh1989 Pavel has been a great help so far indeed. 

    Thanks!

  • odunov replied

    I wanted to finish the model today but the eyes gave me some trouble and I should have used some photo references in addition to video and book materials. I'm going to take a day off and after that, I'll fix all the issues with the face and the neck (adam's apple and all of that :D), join the hands to the arms, probably make the arms thicker too, and take a good look at the rest and do the final touch ups. Anatomy is tiring yet very satisfying work :D

  • Pavel Mazanik(nekronavt) replied

    @drgnclw that's a pretty solid work already I would say! The only thing I noticed is the face proportions.

    I think, eyes placement is a bit higher than it should, or, maybe, cranial part is a bit smaller than it should, maybe a little of both. But even like this it's already 🔥 from my point of view!

  • odunov replied

    nekronavt Thanks! The brows area was a bit different when I started sculpting the eyes but I had to change them quite a bit (That was a part of the difficulty I had with the eyes)  It is on my to do list. There are also some other issues with the head that are unseen from this angle. Hopefully, they'll all be gone soon.

  • odunov replied

    At last, the body sculpting is done. I was going to look into sculpting fabric today but I got carried away with sculpting a gambeson and mesh modeling a simple breastplate. 

    I've made some changes to my plans. This is going to be a man at arms instead of a knight. After this, I'll sculpt a female body and try modeling a very intricate armor for that one.

    I'm very content with breastplate. It's simple just like I wanted. It'll be done after some tweaks and additions. 

    I'm not as content with the gambeson's design. I'll straighten out the shoulders (I just wanted to see how that kind of a design would work :D) and decide how I'm going to approach the texturing. I'll also add a mail shirt between the breastplate and the gambeson since I won't be adding a backplate.

  • Pavel Mazanik(nekronavt) replied

    @drgnclw nice progress! But isn't breastplate too low? From this angle, it looks like cuirass is going right down to hips, while it should end somewhere near the waistline so that the wearer can bend. But maybe that's just the angle.

  • odunov replied

    nekronavt The breastplate ends at the waist. What you see below belongs to the gambeson. I thought about bringing the breastplate a bit forward (It would just hang in the air instead of being connected) so that the observer wouldn't confuse the pieces but ended up not doing it because it looked fine to me :D