Polybook - drgnclw

I'm kind of a shy person so I haven't shared any of my work online yet (except for cgc exercises and an unrelated model) but I've started to think it might be productive to share my humble models, textures and some 2d art.

  • odunov replied

    I downloaded 2.8 beta and blocked out most of the tank with a few changes to the original design.

    I was modeling the the side armors but blender crashed and I wasn't able to recover what I modeled. I also experienced a couple more crashes before that and each time, it set me back a little. Kind of frustrating. Eevee is very cool though :D

    I might change the design a little bit further by widening the turret and slapping another gun on top of it.

  • odunov replied

    The modeling part is almost done. I modified the turret and the main gun a bit. I also added a window/optics bit for the driver. Track was a bit tricky and a little rough but it's fine for it's purpose. Tomorrow, I am going to add some more detail to the back and a hatch and a commander's gun to the turret. I might also increase the poly count of some corners.

  • silentheart00 replied

    @drgnclw Shaping up real nice.

  • smurfmier1985 replied

    @drgnclw this tank already looks awesome! 😄 Looks like you're going for a high poly model instead of a game model?

  • Pavel Mazanik(nekronavt) replied

    @drgnclw nice progress, looking forward.

  • odunov replied

    ssmurfmier1985 Well, after seeing the polycount of the tracks, I thought why not make all of it higher poly :D Also, thanks.

    silentheart00 nekronavt Thanks!

    I lowered the height and widened the front of the turret, changed the main gun and the gun mantlet, I added the symbols for Astra Militarum (The Imperial Guard, front) Imperial Aquila (Represents The Imperium of Man, on the triangular plates at the back) and a wreathed skull (back one) I also added exhausts, a barrel and a box (I don't what purpose these two serve, I saw them in pretty much all Leman Russ model tanks and some other real tanks) and lots of other smaller details. So... I added lots of this that I have not even considered adding :D

    It's pretty much done now. I'll go over the whole thing tomorrow to see if anything needs adjusting and remove unnecessary faces. I'll also think about the mess that is unwrapping this thing... I haven't set a deadline for this one as I did with my sword but I'd like to finish this before the end of the year. If I finish it with a couple of days before the end of the year, I'm kind of thinking about taking another shot at my sword with a cloth material underneath instead of wood and better lighting.

  • smurfmier1985 replied

    @drgnclw those extra details really make this tank unique, love it! 😄👍🏻

  • yukino hatake(yukinoh1989) replied


    @drgnclw damn this became a really amazing model. And I liked the first block out already. 

    Great work with all details.I also really like those symbols. This will definitely looks cool and wonderfull once it's completed with lightning and shading :) 

  • silentheart00 replied

    @drgnclw Those little details really help to bring it all together.  Good work.

  • Pavel Mazanik(nekronavt) replied

    @drgnclw  nice one! Wanna see it painted ;)

  • John Sanderson(procyonlotor) replied


    @drgnclw Looks fantastic!

  • odunov replied

    ssmurfmier1985 yyukinoh1989 silentheart00  nekronavt pprocyonlotor Thanks guys! Your encouraging comments helped me go through the uv unwrapping :D I also had to get myself a new national ID card and took a day off after that... I couldn't start painting the thing. Everything's set up now, so the fun part will begin  tomorrow.

  • silentheart00 replied

    @drgnclw Woohoo!  There's something satisfying about painting textures and seeing it on your model.  Keep pushing!

  • Morten Fjellheim(arev) replied

    Nice tank.

  • odunov replied

    Some bad news. I couldn't bake an ambient occlusion map because of a specific bug in 2.8 beta. With a couple more unrelated crashes, I decided to take a break from this project until a more stable version of 2.8 comes out. I wanted to start sculpting tomorrow anyway.

    However, I wasn't unproductive today. Couple of months ago, I stumbled upon a drawing of a handgun that I really liked. So I blocked it out. Here's the drawing. I couldn't find out if it's a real handgun or even who drew it. Reverse image search gave me pretty much nothing.

    Here's my block out. The carved parts on the grip looks real nice with bevel + subdiv but for the screenshot, I left it flat without any modifiers since it's only the beginning.

    I also decided not to participate in Sculpt January. I've been having so much fun with hard surface modeling so I'll keep doing hard surface a day or two every week alongside sculpting.

    Happy new year to all of you!

  • smurfmier1985 replied

    @drgnclw good start, and happy new year to you too 😄

  • silentheart00 replied

    @drgnclw Huh, well that sucks, but that's the nature of software.  Nice gun, though.

    Happy New Year to you, as well!

  • yukino hatake(yukinoh1989) replied


    @drgnclw hope you get the stable version soon. Also really cool gun. The design indeed is interesting. 

    For you also a happy newyear and merry Christmas. 

  • odunov replied

    I started the month with sculpting a head and a skull without looking at any references my purpose was to explore and get comfortable with the tools. The results weren't as bad I expected but they're really ugly, so I won't be sharing them :D

    The second day, I watched the BC1: week 3 stream and sculpted primitives, played around with sculpting some more and started Fundamentals of Sculpting course again. I blocked out Melvin but lost all my progress thanks to a crash (I don't know why I'm still using 2.8 builds :D) I finished the day after blocking him out a second time.

    Today, I finished Merlin but not without some additions of my own! :D

    I realized that the eyes don't look that great a bit late, so I didn't make any changes. The horns could have been better too but they were going forwards instead of backwards (it looked awkward and, I realized it a little late again) so I just swept them back and made some adjustments.

    Here's the exercise submission

    https://cgcookie.com/exercise_submissions/17687

  • silentheart00 replied

    @drgnclw Nice work with the primitives!  The square could have tighter edges and especially corners, but good effort.

    I think you mean Melvin, not Merlin lol.  I'll take a look when I can and leave you a critique!