Polybook - drgnclw

I'm kind of a shy person so I haven't shared any of my work online yet (except for cgc exercises and an unrelated model) but I've started to think it might be productive to share my humble models, textures and some 2d art.

  • smurfmier1985 replied

    @drgnclw That's a cool idea! 😎👍🏻

  • odunov replied

    When I saw the new mini tanks course, I got an idea of designing a Warhammer 40K inspired tank. I'll start watching the course very soon. I'll focus on the texture painting side of the course because I wanted to take a look at texture painting in Blender 2.8 ever since I saw some videos on Youtube. To be honest, it would be great not to go through the slight hassle of exporting and importing a bunch of stuff when using Substance Painter.

    To be able to sketch some of the tank ideas I have, I started practicing drawing primitives in perspective. Hopefully, I'll have something to share very soon.

    I also started watching Substance Masters videos. It is a series of very long videos without any commentary showing the creation process of a bunch of fairly complex materials. I learned some valuable things from recreating what I watched so far, but I think examining the provided Substance Designer files and recreating them that way would be more time efficient.

    Here's what I recreated so far. It is going to be a moss covered rock.

  • Scott McClellan(pffsfs) replied

    @drgnclw ... love the weapons and what you've done with materials thus far is very neat. I dub thee "Weapons Master"

  • silentheart00 replied

    @drgnclw Looks rocky so far lol.

  • Pavel Mazanik(nekronavt) replied

    @drgnclw I definitely need to find some time for Substance Designer. That's the struggle. I want to git gud and character creation at first place, but on the other hand, I want to git gud at everything :D

    Nice rocks!

  • smurfmier1985 replied

    @drgnclw Nice! I like where this is going 😄

  • odunov replied

    pffsfs Thank you. I am truly honored :) One of my teachers back in high school used to call me something along the lines of that because I used to draw swords and weapons all the time :D

    silentheart00 Thanks!

    nekronavt Time spent learning substance is definitely worth it. I sometimes lose track of time while doing materials with it.. 

    Looking at what you've done so far, you're probably going to git gud soon :D I also want to git gud at everything. Or at least, learn the fundamentals  If things go right, I'll start sculpting characters in January.

    ssmurfmier1985 Thanks! It's a bit frustrating for me because I'm looking at someone else's workflow and trying to adapt it to my own but I like where it's going too.

  • Pavel Mazanik(nekronavt) replied

    Looking at what you've done so far, you're probably going to git gud soon :D

    @drgnclw sometimes I think about my works like "yeah, not bad, I think". But the more I do, the more I see the iceberg bottom. And with every new work, I look at past ones and think like "damn, why did I even uploaded this trash into the internet" :D

    But that's a common situation I believe.

     If things go right, I'll start sculpting characters in January.

    Planning to participate in SculptJanuary 2019?

  • odunov replied

    nekronavt The first thing I thought while I was reading your message was that I felt the very same thing :D

    I don't know what exactly Sculpt January is. I found some different contests and websites about it. Do I join one of them or just do one sculpt every day for the whole month? I take a day off most weeks so that might be a problem. If you can explain me what you mean by Sculpt January, I might participate :D

  • Pavel Mazanik(nekronavt) replied

    @drgnclw well, it's more of a challenge rather than a contest.

    I was talking about this one - https://www.facebook.com/groups/sculptjanuary/

    But anyway, just 1 sculpt per day during January.

  • odunov replied

    Watching very long videos with no explanation or commentary is really inefficient. I had to spend a lot of time just to figure out why the artist used certain nodes in a certain order. What I got out of the videos and the material itself in almost a week could have been showed in a thirty minute video. I'll stop watching or trying to recreate the material. It sounds like I'm complaining but I'm glad I had this experience. Even though it was a slow process, I learned a lot. I'll use the Substance Masters files and videos as a reference when I'm stuck in the future.


    I'll be focusing on sketching a tank for now.

    nekronavt I thought about it but I don't think I will be participating. I'm going focus on understanding anatomy so I don't want to rush myself to get one sculpt out everyday. Feels like it would be counterproductive for me.

  • Aaron Rudderham(thecabbagedetective) replied

    @drgnclw I can understand that, but maybe for Sculpt January you could sculpt one part of the human body each day? Worth a thought, I think. Naturally if you're only sculpting an arm as opposed to the whole body I think you could get a reasonably well sculpted model done in a day. 

  • odunov replied

    thecabbagedetective Yes, sculpting only parts of the body at the start was my thought. That way, one sculpt a day seems plausible but sharing a body part sculpt every day for a month would be very repetitive. I feel like I should do a different sculpt every day if I'm participating in something like Sculpt January :D

     I guess we'll see. Thank you for sharing your perspective.

  • silentheart00 replied

    @drgnclw Sculpt January has a predefined list of things to sculpt, so you can follow that list in 2019 or make one of your own, so don't feel like you have to make a body part every day.

  • odunov replied

    silentheart00 Maybe doing some creatures or animals or even trying hard surface would be fun too :D

  • silentheart00 replied

    @drgnclw Sure!  Why not?

  • odunov replied

    It's been some time since my last update. I have been dealing with some personal stuff, practicing perspective drawing and playing The Witcher 3 and Warframe. I'm always hesitant and afraid of making mistakes, which is obviously not good but I got a little better at that too :) I drew lots of cubes, boxes and some smoother shapes like beveled boxes or duplicating curves in perspective (very basic stuff. If you're wondering what they look like, I can share a few)

    I unfortunately haven't drawn a proper perspective drawing of my tank design. I though I would do ortographic drawings of the profiles of the tank first (which I would also use for modeling) then make a perspective drawing based on ortohraphic drawings. I drew right, front and top profiles  without any issue (although coming up with a design I liked slowed me down a lot) But drawing them in perspective is, as of now, beyond my skill level. Instead, I should have roughly sketched lots of ideas in perspective, then drew the one I like in ortographic view (is there a simpler name for that kind of drawing? :D) A mildly stupid mistake that cost me some time.

    I also haven't drawn the individual treads and bolts or some smaller details because it would be very repetitive. I'll model them when their time comes.

    I didn't include the top view since it's just some simple shapes and landmarks for modeling. I'll do a similar thing for the back view.

  • Aaron Rudderham(thecabbagedetective) replied

    @drgnclw Hey man I can respect someone making their own blueprints, this already looks like it's got a lot of potential so I'm looking forward to seeing you bring it to life!

  • smurfmier1985 replied

    @drgnclw Nice blueprints! Can't wait to see this one come to life 😄

  • silentheart00 replied

    @drgnclw Looks pretty good.  I don't like to make mistakes, either, but it's an important learning process.  Sometimes you get so caught up in worrying about making the mistake you don't do anything.  Get it out of the way, then you can focus on the other things.  Like they say in the business world, fail early and fail often.  Looking forward to the tank!