[ENDED] BC4-1810 - October 2018 Class Homepage - Shading & Lighting with Blender

Collaborations
Kent Trammell

I published a collection of my light match .blend files, as was discussed during the class. You're welcome to reference those if you'd like. Also here's links to the reels shiennar put together:


CLASS ANNOUNCEMENT #4 (Oct 31, 2018): Class is officially over! Please check the closing post and don't forget to fill out the questionnaire 🙇🏻‍♂️


CLASS ANNOUNCEMENT #3 (Oct 9, 2018): Grades for week 1 homework are recorded. Feel free to keep an eye on this spreadsheet (BC4-1810 tab at the bottom) throughout the month. Please let me know if I miss anything!


CLASS ANNOUNCEMENT #2 (Oct 3, 2018): 4 mighty Citizens have heeded the call to become Volunteer Assistants (VA's). They are: silentheart00, thecabbagedetective, csehz, and galledark. This means that between the 5 of us, there should always be a helpful presence both in this homepage thread and your individual homework threads throughout the month. Thank you VA's!


CLASS ANNOUNCEMENT #1 (Oct 1, 2018): Class is officially in session! Check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and I'll see you tomorrow at the first Live Event! 💡


SYLLABUS

Welcome to the CGCookie Class: Shading & Lighting with Blender! The art of shading and lighting your Blender scenes and models can make or break your renders. It's a very important - even enlightening - skill to develop as a 3D artist.


This "Class" format invites all Citizen members to focus together on a particular topic/skill for a month. Participation looks like this:

  • RSVP and attend the Live Events
  • Watch the pre-recorded education outlined below
  • Ask questions, answer other's questions
  • Submit homework by creating a unique forum thread to contain all your homework submissions for the month.
  • Generally be active in this homepage thread and other's homework threads.

WHEN? The class will take place from October 1st - Oct 30th.

✅  WEEK 1: Shading & Lighting Primer (Oct 1-7)

Zoom feature_1280x720.jpg

Abstract: There are some core concepts to lighting and shading (S&L) that need to be understood first. Things like global illumination, render engines, shaders, materials, and node networks some of the things we will be over-viewing this first week. I

Goal of the Week: Familiarize (or re-familiarize) ourselves with core S&L concepts.

Pre-recorded course to watch:

Week 1 Live Event (Remember to RSVP)

Homework:

✅  WEEK 2: Vehicle Shading & Lighting with Eevee (Oct 8-14)

Zoom feature_week2_1280x720.jpgAbstract: The Eevee render engine is the latest and greatest rendering tech in Blender and we're going to stretch its legs for week 2. The subject is going to be a sports car, but any vehicle will do. After all many of us spent this past June modeling vehicles and we're eager to get them lit and pretty!

Some topics we'll cover along the way include materials like car paint, rubber, metal, and leather along with HDRI environment lighting.

Pre-recorded courses to watch:

  • Shading the Sci-Fi Helmet - While this course isn't a vehicle, the aspects taught are very relevant (metal, paint, wear and tear). The first two chapters are about texturing which you can skip. Chapter 3 is the important stuff for this class

Week 2 Live Event (Don't forget to RSVP)

Homework:

  • Find a vehicle model, use one of your own, or download this vehicle modelThen light it and shade it with Blender 2.8 and Eevee in a manner that's meant to impress.[Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #1: This light matching exercise is based on this thread where the assignment is to find a 3D render we like and do our best to match it. Use your own model of anything, find one on blendswap.com, or use the same attached vehicle model. [Post a screengrab/render next to your chosen source render (post to your BC4-1810 homework thread)]

✅  WEEK 3: Lighting Characters with Blender (Oct 15-21)

Zoom feature_week3_1280x720.jpg

Abstract: Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even the concept "painting" you character with light for surreal effects.

Pre-recorded courses to watch:

Week 3 Live Event (Don't forget to RSVP)

Homework:

  • Find a character model (from sketchfab or blendswap), use one of your own, or download the this goblin characterThen light it and shade it in a manner that's meant to impress.[Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #2: Just like the week 2 light match but with a different source render for a new light setup to match. Repetition makes the exercise stick, plus it's just fun.
         

✅  WEEK 4: Shading & Lighting an Arch Viz Scene (Oct 22-28 )

Zoom feature_week4_1920x1080.png

Abstract: Arch viz rendering is often a coveted skillset among lighten enthusiasts. This week we're looking at lighting interior architecture for realism, featuring natural outdoor light from windows and artificial light from light fixtures. We'll also explore creating the necessary materials for our interior.

Pre-recorded course to watch:

Week 4 Live Event (Don't forget to RSVP)

Homework:

  • Find an interior model (from sketchfab or blendswap), use one of your own if you've built one, or download this bathroom scene or this kitchen scene. Then light it and shade it a realistic manner. [Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #3: Just like the week 2 and 3, find a third source render to match its lighting.

✅ Class Wrap-Up Stream (October 30th)

We'll be doing a 5th live stream to review week 4 homework and close out the class.

This thread is reserved for CG Cookie Citizens that are participating in the "Shading & Lighting with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of October to review homework and answer questions.

Free members are welcome to observe the thread but please respect that communication and participation is reserved for Citizens.


  • Omar Domenech(dostovel) replied


    csehz Dude your data crunches are always awesome. I wonder if when you die, in Heaven's mainframe there's a "Your Life Stats" available.  I'd probably skip the "Time Spent In Front of a Computer"  figures.

  • William Miller(williamatics) replied

    I wonder if I'll be able to participate in this class and the Pumpkin Contest?  I hope so.  If not, I can skip the competition;  there's always the Weekly CG Challenge.

  • purplekaleidoscope77 replied

    Is there still time to join the class?

  • Aaron Rudderham(thecabbagedetective) replied

    ppurplekaleidoscope77 By all means! Though do note that if you want to be graded for this week you'll need to submit your homework by the end of Sunday. Though even if you don't manage to get this week done you can still join us for the other ones.

  • purplekaleidoscope77 replied


    thecabbagedetective  Think I can do it. I'll just have to do it this evening or Friday night. Gonna burn the midnight oil :D

  • Aaron Rudderham(thecabbagedetective) replied

    ppurplekaleidoscope77  I look forward to seeing your submissions!

  • Zsolt Cseh(csehz) replied

    ssmurfmier1985 , dostovel , silentheart00 , thanks guys, Kent mentioned that for 2019 it is planned a Python class once, in that topic I have a kind of ambition to achieve such charts purely in Blender.

    The concept would be that a Python code could read data from a spreadsheet through an URL address or who knows even from Google spreadsheets, that would be translated to 3D columns on the X, Y axises, then lighting it beautifully and so like that. Briefly so creating infographics in Blender.

    Omar thanks for the idea yes there could be clouds above such 3D Blender charts and a kind of Heaven type of atmosphere :D

  • smurfmier1985 replied

    csehz Wow, that's an awesome idea!! Looking forward to seeing that next year 😊

  • Morten Fjellheim(arev) replied

    Alright, just going to show of abit. Here is the nightime bedrrom scene which i am experimenting on so far....

  • yukino hatake(yukinoh1989) replied


    williamatics hu what is the cg weekly challenge?  Didn't yet heared about that

  • Dragonice (dragonice69) replied

    It might be silly but in 2.8 I wanted to move header but I pressed "toggle header" option and header disappear. Does anyone knows how to get it back?

  • Pavel Mazanik(nekronavt) replied

    dragonice69 there is a little "+" button on the top-right.

  • John Sanderson(procyonlotor) replied


    yyukinoh1989 You can find it here: http://weeklycgchallenge.com/  They put up a new one every 2 weeks!

  • Kent Trammell replied

    csehz Your a stat magician! I love how you put this:

    "...based on the experience this "core team" is so strong that your class experience is guaranteed"

    Of course I'm aware of the regulars and thoroughly enjoy the recurring camaraderie; it's very cool to see it quantified as you have. As always, thank you for recording and sharing these kinds of stats 🙇

  • Kent Trammell replied

    ppurplekaleidoscope77 As Aaron said, yes you absolutely can. Honestly I wouldn't turn you away if you asked that question in week 3. But you're sliding in with time to submit homework for all 4 weeks. Welcome!


  • Kent Trammell replied

    Looking good aarev! Is one lamp a different color than the other?

  • Morten Fjellheim(arev) replied


    @theluthier All the lamps have had their colour adjusted by hand so they might not be acurate. Its a wip so i thought i could change them in the final version.

  • yukino hatake(yukinoh1989) replied

    Is there any tutorial that covers how to make dust scratches to later use as image textures? And how to make a bump image I think it was called.  To make it look like it has depth or will we see that next week @theluthier 

  • Kent Trammell replied

    yyukinoh1989 This tutorial covers procedural scratches including bump. I recommend giving that a try.

  • Morten Fjellheim(arev) replied

    @theluthier I cannot get that template thing to work. I dont have photoshop so i use gimp. I am not that technical so i cant figure out how to get both images in (i get one in). Another issue is that the image looses its quality drastically. So because i cant submit my homework iam stuck.