[ENDED] BC2-1803 - March 2018 Class Homepage - Creating Stylized Characters with Blender

Kent Trammell

[FINAL, FINAL] CLASS ANNOUNCEMENT #7 (Apr 11, 2018): Thanks to those of you who have responded to the Questionnaire. The feedback is extremely helpful. If you haven't responded yet and you participated in the class - or even if you didn't participate - please fill that out and I will gift you 20 Breath of the Wild screenshots from my Switch.


[FINAL] CLASS ANNOUNCEMENT #6 (Apr 9, 2018): We've reached the end of the homework extension period and this class officially comes to end. What a month! It's been a thrill to see each of you forge your characters, learn new things, share tips with each other, and offer critiques along the way.

This thread will be open indefinitely but it's officially at the end of it's "class lifespan" meaning I won't be able to commit weekly time to it anymore and I will unpin it from the forum topics list. I'll pop in occasionally if I see activity but you all are more than welcome to keep working on their characters here if you wish!

UPDATE: Closing post on page 44 and XP has been added to each participating account.


CLASS ANNOUNCEMENT #5 (Mar 28, 2018): Week 4's stream is archived and available via the Past Events button on the Live Event page. Also a reminder that I'm extending the 'deadline' of this month and will be keeping this thread alive through the end of the first week in April. Hopefully that gives you all a bit more time to get your characters done!


CLASS ANNOUNCEMENT #4 (Mar 26, 2018): Week 3, done! Thanks to everyone who submitted by Sunday. I'm quite impressed by the neutralization and retoplogy work I've seen. It's a lot of work and I can see that effort in the WIPs and especially completed submissions.

Week 4 - the final week - dives into adding color to our model, primarily in the form of creating textures. Check out this week's breakdown a little further down in this description and see you tomorrow at the Live Event!


CLASS ANNOUNCEMENT #3 (Mar 19, 2018): Week 2 is accomplished and I'm finally caught up on submissions! Thanks to everyone who submitted by Sunday. We have some impressive character concept sculpts underway. In fact, I have yet to bestow a grade lower than an A this week.

Week 3 continues our 3-week character building production. Specifically we're going to look at pursuing an animation friendly version of our character - both how and why we would do this. See you tomorrow at the Live Event! Don't forget to RSVP.


CLASS ANNOUNCEMENT #2 (Mar 12, 2018): Week 1 is done! Thanks to everyone who submitted by Sunday. It's been a lot of fun seeing your caricature work and concept art choices.

Week 2 begins the 3-week process of building a character based on the concepts we choose. Don't forget to RSVP to the Live Event tomorrow - See you then!


CLASS ANNOUNCEMENT #1 (Mar 5, 2018): Class is in session! Today officially begins the BC2-1803 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin looking for a cool, stylized character design for creating in 3D this month. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 😎


SYLLABUS

Welcome to the CGCookie Class: Creating Stylized Characters with Blender! This class is designed to teach you everything you need to know about building stylized 3D characters. If you’re diligent in watching all content and hitting homework deadlines, by the end you will have a modeled and textured stylized character! It’s an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.

This is the second "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:

  • RSVP and attend the Live Events
  • Watch the courses outlined below
  • Ask questions
  • Submit homework
  • Generally be active in this thread

WHEN? The class will take place from March 5th through March 31st

✅WEEK 1: Understanding Character "Stylization" (March 5-11)

Abstract: Stylization is any deviation from realism. Thus it’s a broad spectrum from slight liberty away from reality to extreme abstraction of reality. This week we're going to sift through various examples of stylized characters, noting their qualities, and categorizing a spectrum of stylization.

Goal of the Week: Train your eye and mind to stylize your perception. Practice simplifying and exaggerating reality. Loosen up your sculpting approach (gestural sculpting).

Pre-recorded course to watch: Art of Sculpting: Caricature Chapter

Week 1 Live Event (Already happened and archived!)

Homework:

  • Sculpt a caricature bust [post a screenshot, render, or sketchfab embed]
  • Choose/create concept art for your character. [post an image of your chosen concept art]

✅WEEK 2: Character Development & Sculpture (March 12-18)

Abstract: Story plays a big part in stylization. Not necessarily ‘narrative’ but background, personality, and purpose. The success of a character is strengthened by its developmental arc. The best artists create characters that are more than the sum of its pixels; more than the sum of its brush strokes and polygons; more than its final render.

Goal of the Week: Develop a story for your character; one that can fuel your creative workflow for the rest of the month. Then channel that story into the first stage of sculpting.

Pre-recorded courses to watch:

Week 2 Live Event (Don't forget to RSVP)

Homework:

  • Write a background for your character at least 2-3 paragraphs long (200-300 words) [share as a Google Doc if longer with a TL;DR summary at the top]
  • Sculpt your character. [post a screenshot, render, or sketchfab embed]

✅WEEK 3: Production-Friendly Character Models (March 19-25)

Abstract: At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Goal of the Week: Understand the concept of “production-friendly” and practice retopology.

Pre-recorded courses to watch:

Week 3 Live Event (Don't forget to RSVP)

Homework

  • Do the Robo Orb Retopo Exercise [post link to your submission]
  • If you’re maintaining a static character sculpture, just focus on polishing it to perfection.
  • If you’re retopologizing your character sculpt, retopologize and neutralize it.

✅WEEK 4: Painting Our Characters (March 26-31)

Abstract: Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures.

Goal of the Week: Get comfortable with painting textures.

Pre-recorded courses to watch

Week 4 Live Event (Don't forget to RSVP)

Homework:

See you in March!


This thread is reserved for CG Cookie Citizens that are participating in the "Creating Stylized Characters with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask me and each other questions and to post homework. As the instructor of the class, I will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of March to review homework and answer questions.

Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.


  • Kent Trammell replied

    Really nice work pprocyonlotor! Despite the WIP-feel of some areas, it's clear that you've already put in solid time and effort. The chest plate looks awesome with it's high level of detail. I can't not give you an A - good stuff!

    Did you do the axe exercises?

    PS: I go over transparency maps in sketchfab in this lesson.

  • Kent Trammell replied

    Ouch, I felt the gasp of panic just reading this lol. Glad to hear the blend1 saved you. See there's a reason for those!

  • Kent Trammell replied

    hypester77  This thread will be open indefinitely but it's officially at the end of it's "class lifespan" meaning I won't be able to commit weekly time to it anymore. I'll pop in occasionally if I see activity but users are more than welcome to keep working on their characters here if you wish!

    Thanks for sharing about your workflow experience, both highs and lows. I hope to see your finished character at some point!

  • Kent Trammell replied

    I second Jake - Very interesting character coming to life here. Keep going hypester77!

  • Kent Trammell replied

    Love the texture work ullreym! Bummer about the decimation. Did sketchfab keep rejecting higher polycounts till this one? I've been able to upload much higher resolution meshes..all your poor geometric detail 😥

    Overall I'm still so impressed at how you managed to take an Ok character concept (in my opinion only!) and level up the character model to surpass it. It's been very enjoyable seeing you forge Ulbricht this month 🙇🏻‍♂️

  • Kent Trammell replied

    MALHOMSIIIIII!!!! What a final result. One-Legged Pete turned out beauifully. Wow. Just...wow.

    A++ is an understatement 👏

    If this isn't you taking your art seriously, I can't wait to see what you do when you take it seriously. It's been a pleasure having you in the class and a thrill to see you forge your character. Thanks for participating mmalhomsi 🙇🏻‍♂️

    PS: Did you do the axe exercise?

  • Kent Trammell replied

    🚨🚨🚨🚨🚨🚨

    [FINAL] CLASS ANNOUNCEMENT #6 (Apr 9, 2018)

    We've reached the end of the homework extension period and this class officially comes to end. What a month! It's been a thrill to see each of you forge your characters, learn new things, share tips with each other, and offer critiques along the way.

    This thread will be open indefinitely but it's officially at the end of it's "class lifespan" meaning I won't be able to commit weekly time to it anymore and I will unpin it from the forum topics list. I'll pop in occasionally if I see activity but you all are more than welcome to keep working on their characters here if you wish!

    🚨🚨🚨🚨🚨🚨

    PS: Within the next 24 hrs I'll be posting a 'closing report' with final remarks about the class. It will also include a survey where you can vote on the next class topic.

  • Zsolt Cseh(csehz) replied

    mmalhomsi that is absolutely brilliant! 

    Yes definitely it is worth to invest in some new hardwares, because the actual ones just hinder your talent and better to eliminate that source of frustration.

    Anyway +1 for the proposal to have a final stream after the classes, in some 30 minutes for example. That would also mean a more strict deadline for the 4th week, where presumably more students would like to fit in and post also the final one.

  • Jack (jack07) replied

    mmalhomsi Amazing! You should do some commissions, or freelancing! Your equipment will start paying itself haha!

  • Jack (jack07) replied

    Homework Submission Week 5 4, Part B

    I should have submitted this earlier, but the local climate went from 27ºC to 6ºC in one night and I was not prepared...

    Anyway, AXE!

    I made some extra maps by hand, I was tempted to bake some AO...

  • Matthew Ullrey(ullreym) replied

    Homework Submission Week 4 Update

    I was able to send just the geometry and then the textures separately to Sketchfab. jack07 confirmed my suspicions about the process. Many thanks to you Jack. I was using the technique outlined in the Axe example about packing the textures in the .blend file which worked perfectly... for the axe. I found that Ulbricht needed special uploading procedures.

    Here he is with all of his high resolution errors visible now. The weight painting and shape keys were challenging. Like herding cats, those errant vertices wanted to do their own thing.

    Thanks again @theluthier for a fantastic class.

  • Ryan Brewer(stonewing) replied

    Holy smokes! Incredible work mmalhomsi !

  • Ryan Brewer(stonewing) replied

    Homework Wk 4

    Bob, in all his Sunday glory! Thanks for the amazing class @theluthier! Looking forward to the next one!

    I encountered a loooot of bad artifacts where my paint would lay down well past my brush's boundaries.

    I'm guessing this was due to 1) having a crazy-complex Smart UV Unwrap, 2) maybe too much bleed, and 3) not retopologizing.



    Bob4 Paint 007 by Ryan Brewer on Sketchfab




    Edit: Actually, I don't see any bleed-interference. Unless I hear otherwise I'll write off the artifacting to the convoluted Smart UV Unwrap.

  • Jere Haapaharju(swikni) replied

    Once again I don't know what to say. He is just perfect

  • Jere Haapaharju(swikni) replied

    Damn! He looks so much better! And the affection for his mallet is seen better now haha. What a great expression

  • Jere Haapaharju(swikni) replied

    Well the textures look really good imo. Even if the unretopolized models UVs look pretty messy since there are so many islands, the ending result is fine overall. Good job Ryan stonewing !

  • Ryan Brewer(stonewing) replied

    Awesome work ullreym ! Just like your axe, the textures look fantastic!

  • Kent Trammell replied

    Ooo yes, love the additional geometric fidelity.

  • Kent Trammell replied

    I agree with Jere that the paint job looks quite good imo. It really finishes off the character well. Bob has come a long way since the initial sculpt. Lovely work stonewing; an easy A 👏

    The method of smartUV'ing a dyntopo mesh is supposed to be quick and dirty but it often turns out overly dirty in my experience too. I need to see if I can iron out the workflow to avoid the artifacts better..

    Thanks for participating this month and sharing your work, Ryan 🙇🏻‍♂️

  • malhomsi replied

    thanks my friends for the lovely words. u r awesomes !

    @theluthier  u honored me with ur words , thank u ,it means a lot ! i didnt have time to make the axe , i going to do that soon ! forgive my laziness  :) 

    i have the blues .. i already miss this class !