• Software:Blender 2.75  ·
  • Difficulty:Advanced

Workflow & Retopology

At this point you need to decide whether or not you’re going to pursue a production-friendly model. This means converting your sculpture to an optimized mesh for use in animation or real time application. Some artists prefer to be sculptors only so I want to give you the option to opt out of this topic and focus strictly on sculpting if you so choose. However, I encourage you to follow along with the optimization workflow if not for animation potential, for its benefit to high frequency detailing. Hint: Dyntopo sculpting can struggle with high polycounts much more than multi-res sculpting. GOAL: Understand what makes a character model friendly to the production pipeline as well as Blender’s detailing workflow. **If you choose not to retopologize, use this week to further refine all your sculpted pieces. SUPPLEMENTAL TRAINING: I recommend these courses as optional training to reference this week.