Introduction to Character Modeling
Learn how to create character models in Blender
Character modeling is a coveted specialty that takes a lot of patience, a lot of practice, and no small amount of work.
Chapter 1 - Introduction
Watch this course trailer to get excited about character modeling!
Chapter 2 - Modeling Base Shapes
With any modeling task, base shapes must be blocked out to approximate the general form of your model.
Chapter 3 - Sculpting
This chapter covers the artistic workflow of digital sculpting for fine tuning your model's forms and details.
Sculpting with Dyntopo or Multires10min
Sculpting the Head & Face I37min
Sculpting the Head & Face II48min
Sculpting Hands1hrs 4min
Preparing to Sculpt the Sweater11min
Sculpting the Sweater55min
Preparing to Sculpt the Pants6min
Sculpting the Pants49min
Preparing to Sculpt the Boots10min
Sculpting the Boots24min
Preparing to Sculpt the Jacket6min
Sculpting the Jacket54min
Sculpting the Hat41min
Chapter 4 - Retopology & Model Polish
The next stage in the character modeling workflow involves the translation of sculpted forms to animation-freindly meshes and perfecting all pieces of the model.
Chapter 5 - Posing
While a symmetrical, neutral pose is great for the modeling process, it's boring to show off. This chapter covers how to rig and pose your character model for more appealing presentation.
Learn how to create character models in Blender
Character modeling is a coveted specialty that takes a lot of patience, a lot of practice, and no small amount of work. But character modeling is also a lot of fun and very satisfying once you become comfortable with the techniques and workflows needed to bring your designs to life.
I would be lying if I said there was a single workflow for every character. Every model you do will be done in a slightly different way. In fact, nearly every character artist will approach models with their own outlook and workflow. The goal is to development a workflow that allows you, the artist, to create the required design in an effective and efficient manner.
What you’ll learn
Through this course I will be taking you through a variety of techniques and workflows in order to create our pilot character.
– Create base meshes with the skin modifier.
– Sculpt organic forms with dynamic topology.
– Sculpt clothing with the multiresolution modifier.
– Use the many sculpting brushes to control the surfaces.
– Model crisp details with poly modeling techniques.
– Create high-quality mesh topology with retopology methods.
– Quickly rig and pose the character with Rigify.
Lesson Questions and Answers
Ask a question and get an answer!Submit your Question
where can i find the background images
The background images are included in the Project Files which you can download (as a Pro member) from the Course Files tab below the video.
Which version of Blender does this course use?
Blender 2.67 is used, but most everything is still identical in 2.78, with only a few small (inconsequential) exceptions.
Hey Jonathan, I’ve been practicing Blender a lot as of late and am ready to get into character modeling now. Are there any prereqs for this course??
Hi Jonathan, it says that this course has been updated, I can’t seem to figure out which part exactly, can you please point out? thank you
Hey there, the update was merely a fix for a faulty lesson that was causing navigation problems on a lesson when clicking “Next Lesson”.
I found this tutorial easy to learn and so useful for i am a newbie..i wonder if this character could be printed or not? Since i realized it has separated parts like jacket, pants, boots, etc.
Hey baiaqi, sorry about the late reply. This character could be printed but it would require a bit of cleanup work first. The main things you’d need to do to make it printable is ensure all parts have thickness and that there’s no open faces (such as the backside of all the hairs.
3D Printing requires manifold meshes (water tight), so all of the hairs would need thickness, the coat might need closed off, etc.
Additionally, depending on the printer you’re using, you might need to combine all of the objects into a single mesh with the Boolean modifiers, such that it’s one solid mesh without intersections.
I actually started to make this guy printable at one point, but I never finished it. Since it was not designed for printing it requires a good bit of work.
Download any course files here.
- Modeling Sheets: HD Video( 25.9 MB )
- Skin Modifier Base: HD Video( 177.3 MB )
- Separating Pieces: HD Video( 93.4 MB )
- Shaping Pieces: HD Video( 227.1 MB )
- Hat Base: HD Video( 110.5 MB )
- Sculpting with Dyntopo or Multires: HD Video( 26.2 MB )
- Sculpting the Head & Face I: HD Video( 284.1 MB )
- Sculpting the Head & Face II: HD Video( 302.3 MB )
- Sculpting Hands: HD Video( 403.2 MB )
- Preparing to Sculpt the Sweater: HD Video( 57.5 MB )
- Sculpting the Sweater: HD Video( 304.5 MB )
- Preparing to Sculpt the Pants: HD Video( 44 MB )
- Sculpting the Pants: HD Video( 291.4 MB )
- Preparing to Sculpt the Boots: HD Video( 56.2 MB )
- Sculpting the Boots: HD Video( 118 MB )
- Preparing to Sculpt the Jacket: HD Video( 29.2 MB )
- Sculpting the Jacket: HD Video( 312.3 MB )
- Sculpting the Hat: HD Video( 204.9 MB )
- Simulating the Scarf: HD Video( 212.1 MB )
- Modeling Hair: HD Video( 62.3 MB )
- Retopologizing the Face: HD Video( 272.4 MB )
- Retopologizing the Head: HD Video( 206.9 MB )
- Retopologizing the Ear: HD Video( 179.1 MB )
- Polishing the Face: HD Video( 209.3 MB )
- Retopologizing the Hands: HD Video( 510.6 MB )
- Modeling Gloves: HD Video( 71 MB )
- Modeling Goggles: HD Video( 151.8 MB )
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