Want to watch this?

Start your FREE 7-day trial for instant access to all CG Cookie training! It takes 2 minutes and you can cancel anytime.

Start a Free Trial
Part of the Learning Flow: Modeling in Blender

Introduction to Retopology

Difficulty: about 2 hours

Instructors

Course Summary

As modern workflows have incorporated more sculpting, the previous techniques of box-modeling and poly-modeling have seen less use. In place of these older workflows is a new synergy between artistically-driven sculpting and technically-minded poly-modeling, through a process known as Retopology. Retopology is the act of recreating an existing surface with more optimal geometry. A common use-case is creating a clean, quad-based mesh for animation, but it's also used for most any final object that needs textured, animated, or otherwise manipulated in a way that sculpted meshes are not conducive to.