Featured Article

Tim Going Independent

  • Culture
  • Your Personal Roadmap: Understanding where you are, knowing where you need to go.

    Product: Your Personal Roadmap: Understanding where you are, knowing where you need to go.

  • The KAY-9 Contest Critiques

    Culture: The KAY-9 Contest Critiques

  • The Cup You've Been Waiting For: CG Cookie Coffee is Here! (Well, almost)

    Product: The Cup You've Been Waiting For: CG Cookie Coffee is Here! (Well, almost)

  • Joaquin Kierbel: "I don't want to be another formula copycat"

    Member Stories: Joaquin Kierbel: "I don't want to be another formula copycat"

  • 8 Reasons to Love the New Blender 2.79

    Culture: 8 Reasons to Love the New Blender 2.79

  • I Don't Have Time to Learn!

    Inspiration: I Don't Have Time to Learn!

  • Sci-Fi Helmet Showcase

    Culture: Sci-Fi Helmet Showcase

  • Making Games is more fun than making Movies

    Culture: Making Games is more fun than making Movies

  • Welcome to the new CG Cookie!

    Culture: Welcome to the new CG Cookie!

  • Building an FPS #4: Catching a Second Wind

    Culture: Building an FPS #4: Catching a Second Wind

  • Importing and Exporting Game Assets

    Inspiration: Importing and Exporting Game Assets

  • "I Did a Dance-Off With a Robot!"

    Member Stories: "I Did a Dance-Off With a Robot!"

  • A New Version of CG Cookie is Coming Soon

    Culture: A New Version of CG Cookie is Coming Soon

  • Making a Short Film in Blender: Spring Cleaning

    Inspiration: Making a Short Film in Blender: Spring Cleaning

  • Normal vs. Displacement Mapping & Why Games Use Normals

    Inspiration: Normal vs. Displacement Mapping & Why Games Use Normals

  • Learning 3D through various Blender versions

    Culture: Learning 3D through various Blender versions

  • Animation Critique with Wayne Dixon

    Culture: Animation Critique with Wayne Dixon

  • Blender Basics Hits 1,000,000 Views!

    Culture: Blender Basics Hits 1,000,000 Views!

  • Workflow Tips from Pierrick Picaut: Creating a Stylized Blender Character

    Inspiration: Workflow Tips from Pierrick Picaut: Creating a Stylized Blender Character

  • Maximizing Your Unity Game's Performance

    Inspiration: Maximizing Your Unity Game's Performance

Your was successfully !