May Live Critiques - Submit Your Blender Art!

Kent Trammell

This May, all Blender Live Events will be dedicated to community critiques. That means each week in May we will select a handful of Citizen Pro members' Blender projects to critique live during a stream.

If you would like the focused eyes and insight of Kent and Jonathan Lampel to help push your Blender Art to the next level, please submit one of your projects to this thread. Both of us specialize in modeling, texturing, shading, and lighting of which we're most apt to critique. But I'm confident I could convince Wayne Dixon to guest-host an animation critique if we get interest in that.

Instructions for Submission:

NOTE: All active Citizen members have access to watch these live critique sessions and submit art to be critiqued in this thread.

  1. Post an image or embed a video to this thread representing your Blender Project for critique.
    • Optionally, if you have multiple images, post a link to your project on cgcookie.com.
  2. IMPORTANT: Please provide context for the project with a description that gives us an idea of what you're trying to achieve.
    • "I'm going for realism but something feels off and you don't know what..."
    • "I'd like to match the style of ______. What should I do to get there?" 
  • William Miller(williamatics) replied

    I made this image for the "Infinity" Weekly CG Challenge.  I call it "Beyond Fractals".  I want the viewer to feel a sense of mathematical wonder.

  • Kent Trammell replied

    williamatics I like the abstract nature of this. Thanks for submitting and for the context

  • William Miller(williamatics) replied

    @theluthier You're welcome.  As soon as I saw the word "Infinity", I knew what I had to make.  I love mathematics.

  • William Miller(williamatics) replied

    As I type this I am rendering an animation I want to submit.

  • malhomsi replied

    first scene project , did that i year ago , i was going for realism , i was inspired by the old school american tatoo icon ! 

    in my head i wanted some post apocalyptic retro vegas ! 

    this project was a long learning process ,ans i love it !


  • Kent Trammell replied

    mmalhomsi Love this image! We'll dig deep for some constructive feedback 🤓

  • William Miller(williamatics) replied


    This is an animation that I would like a critique for.

  • William Miller(williamatics) replied

    My browser won't show either of the video formats.  Can you see them?

  • Kent Trammell replied

    williamatics Uh oh, no I can't. I'll notify our dev that we need to exclude the video upload option from the reply UI.

    Could you embed the video via vimeo or youtube?

  • William Miller(williamatics) replied

    @theluthier No.  I'd send you the blend file, but it won't let me pack the frames into the file.

  • William Miller(williamatics) replied

    Here are some individual frames:

    (Frame 1)

    (Frame 6)

    (Frame 11)

    (Frame 48)

    (Frame 75)


  • Kent Trammell replied

    williamatics Looks like a rigid body sim?

    PS: It's 2018 and you don't have a youtube account? 😜

  • Jelsyn Rivera(luneranimator1) replied

    I made this to work on my texturing skills and also to test out the hair particles, I would love to know your thought on it? thanks for reading this.

  • Kent Trammell replied

    luneranimator1 Looking good! Thanks for posting 🙇🏻‍♂️

  • Jonathan Lampel replied

    mmalhomsi I remember this one! Would you mind if I poked around the file for the critique so I can mess with lighting and camera angles?

  • malhomsi replied

    @jlampel  , hello Jonathan , the blen is a total mess ,  can u do with a shadeless version .?

  • Kaj Suominen(louhikarme) replied

    experiment i did last december. what i set out todo was submarine in space warp/wormhole. the render itself was more bland in colors and in blender compositor i pushed the colors out more. yet, i'm unsure if its actually working or not.

    clearly main motivation was to make something cool, and thats highly subjective. :) so feel free to tear everything up. :)

  • Thibaut Bourbon(tbrbn) replied

    Yey, another critique!

    I submitted a similar one a while ago in the gallery and changed it a bit since then(added a corridor on the left).

    I've been struggling on how to find a good balance with surface imperfections, stains and so on: usually in architecture magazine and real estate webpages it's almost pristine, yet not without imperfection. That subbtleness is tricky to reach, I find.

    Any advice on the composition is welcome as well!


    There's couple of extra pictures for the leather sofa and the armchair here:
    http://thibaut.br-rendering.com/portfolio/living-room/

    There's another exemple of interior design render I did more recently and the struggles I'm facing are similar:

    https://cgcookie.com/u/tbrbn/projects/modern-ish-kitchen


    Thanks in advance!

  • Kent Trammell replied

    louhikarme Very cool - thanks for posting, Kaj.

  • Kent Trammell replied

    tbrbn Looking good, Thibaut. Thanks for submitting 👍