COLLAB2021 - HQ - Stylized Fantasy Environment

Kent Trammell



Announcement #6: Final Presentation Premiere!


Announcement #5: Conceptualizing the Final Animation


Announcement #4: Closing Post


Announcement #3: Blog, Syncing Saga & More


Announcement #2: Updates & Loose Ends!


Announcement #1: Collab2021 has officially begun!


THE PROJECT

#Collab2021 is focused on stylized, low-poly, fantasy environment creation! Specifically this gorgeous illustration by Vadim Zaitsev:

You can find more from Vadim on artstation.

Through April we will be creating a comprehensive 3D version of this environment and we need a committed team to make it a reality! If you’re not sure what this Collab format is all about, check out the blog article first. If you know what you’re getting into, continue reading about how to register and what the schedule will look like.

REGISTRATION

Collabs are open to all Citizen members (membership is required to participate). You need to be subscribed by April 5th and remain subscribed through May 4. You're welcome to subscribe earlier so you can access the recommended courses listed below. This option could be helpful for focusing on learning from content before the collab begins at which point you can focus primarily on applying what you've learned.

Collabs don’t have an official web page or system built into our site. Instead it’s facilitated through the Forum, Live Streams, and Google Docs. Fill out this form to register for the Collab. This will give us insight into how many people are interested, the skill levels involved, and some other info that’s helpful before we get underway.

The last day for registration is April 5th. After April 5th the team will be closed! [evil laughs]


SCHEDULE / OUTLINE

Disclaimer

As with any production, one can only plan so much before unanticpated things come up. That’s to say we will be at the mercy of the project and the content could change as needed. Schedule should remain the same though.

Week 1 (Apr 5 - 11): Modeling

Goal: Since we’re working within a low-poly, stylized (simplified) genre I think we could finish all the modeling in the first week. For most assets in the scene the modeling is straight forward. For trees and bushes it’s a little different. I highly recommend using the Sapling Addon included with Blender) as taught in the stylized forest course. Similarly clouds will be a unique asset to tackle; something we will need to brainstorm as a team.

Stream 1April 6th @ 1pm US central time

Helpful Content:

Week 1 Homework Due: April 11th by midnight

Week 2 (Apr 12 - 18): Sculpting Accents

Goal: It’s possible that sculpting will be the next step for some assets (ex: rocks) and not for others (ex: trees). If your asset doesn’t need sculpting then your task this week is UV layout and texture painting a color map. If your asset needs sculpted detail, you can do that in addition to the UV layout and texture painting. By the end of the week we all should have our completed model painted with a color map and sculpting done if applicable.

Stream 2April 13 @ 1pm US central time

Helpful Content:

Week 2 Homework Due: April 18th by midnight

Week 3 (April 19 - 25): UV's & Texture Painting

Goal: This should be an easier week than the first two. Since the style is simplistic, the material can also be simplistic. It can also be more complex if one is so inclined. Things like procedural texture accents, procedural water, randomization of the same material across multiple objects, etc. Additionally we will dip our toes into lighting. At the very least we need to implement lighting in a way that informs our material qualities. At the most I want us to light our asset in a standalone presentation, as if you were presenting it to a supervisor for approval.

Stream 3: April 20 @ 1pm US central time

Helpful Content:

Week 3 Homework Due: April 25th by midnight

Week 4: (April 26 - May 2) Materials & Finalization

Goal: As with most productions, the last stretch is the most unpredictable and often results in a lot of problem solving. I expect this week to be a smorgasbord of  tasks from catching up / putting final touches on assets, assembling the final environment together, polishing lighting and atmosphere, and who knows what else.

Stream 4: April 27 @ 1pm US central time

  1. Project status update
  2. Homework reviews
  3. Overview week 4
  4. Demo: 
    • Environment lighting (Day)
    • Environment lighting (Night)

Helpful Content:

Week 4 Homework Due: May 2nd by midnight

Closing Stream (May 4)

With the project officially complete, this stream is meant to be a celebratory bookend. We will revel in our hard work and discuss a post-mortem: What worked well, what could be improved next time.


Communicating as a Team

Of course communication is key for effective teamwork. To facilitate this we will utilize a network of forum threads.

Discord: Our resourceful Team Leads have setup a discord server for us! The server features channels for each team including audio + video capability.

Discord is best for LOW LEVEL communication since it’s the easiest, quickest way to communicate. By “low level” I mean casual, small-consequence discussion. The main negative of persistent chat is its brief nature; comments appear and then immediately get buried. This is fine for the majority of our discussions (let’s say 75%) but we want to avoid important info getting buried.

HIGH LEVEL communication is the important stuff that shouldn’t get lost in a persistent chat. Please keep high level discussion like protocols, announcements, lengthy troubleshooting and idea pitches on the forum threads listed below.

HQ Forum Thread: This thread is the foundation of our communication structure as denoted with "HQ" in the title. Discussion here should be broader in context; having to do with the project as a whole. It's the place I will be posting important announcements for everyone involved. It's also  ideal for general questions about the project and light-hearted "water-cooler talk" for the team. Things like encouragement, inspirational info / artwork, relevant memes. I love memes.

It's NOT ideal for *specific* things like questions pertaining to a certain part of the environment, WIP of individual parts, or person-to-person discourse.

Team Threads: If more than 30 members register for this project we will divide into sub-teams. Each sub-team will collectively tackle a group of related assets and will be lead by a member (most likely contributors from #collab2020). Each team will have a dedicated forum thread for specific discourse pertaining to their parts. Same guidelines as the Central Thread but with a specified topic.

Individual Homework Threads: Each contributor is required to create a thread for themselves for posting homework confirmation at minimum. This is also where any discourse about your specific part happens. You're encouraged to treat it as a work-in-progress (WIP) thread, posting updates about your work as you go.

Direct Contact: Tagging is ideal for directly contacting me or anyone involved with the project. Tag me (@theluthier) with questions or advice in any of these threads. I guarantee I will be checking my notifications regularly every Monday-Thursday throughout the duration of the project.

Of course the more people that register the less accessible I will become for direct / lengthy conversation. This is where sub-team leaders will be invaluable. If we break into sub-teams please contact your leader first, then me second.

Livestream Chat: The realtime interactivity of streams is another great way to communicate. Taggin works there as well along with an additional tool: Typing "[Q]" in the chat adds a blue "question" label to your post. This makes it easier for me to spot direct questions for me to answer while streaming.

DISCLAIMER: These guidelines are only intended to streamline the challenging task of communicating globally across the internet. They're not meant to create a tense atmosphere of rules! We're a relaxed, reasonable bunch of Blender heads. If you don't know where you're supposed to ask a question, go ahead an ask somewhere and you'll be answered or kindly directed to the right place if applicable.


Syncing Project Files

Everyone working from the same project directory is important for a production like this. From linking models back and forth to sharing texture maps, it's a must for a smooth working experience. Further protocol like file naming conventions and saving files in the right place is necessary to avoid a confusing mess.

The following instructions are depending on you syncing the project's Google Drive folder to your local computer. If you haven't done that yet, please check the Announcement 2 post for instructions.

For this project I want to make the process as simple as possible for participants. To achieve this I've come up with a "plug-n-play" system. Basically I will save a placeholder .blend file in both the WIP and MODELS folder for each participant by including their username in the filename. Once the placeholder is present, each participant saves their work into the MASTER collection within the scene and that's it! I take it from there.

I covered this concept in the Week 2 stream but here's a set up step-by-step instructions as well:

  1.  Locate and open your WIP placeholder .blend file that contains your username. Within the "WIP" directory there are folders corresponding to asset categories. Navigate through these folder to find the .blend with your username.

  2. Once opened, you will either see a proxy version of your asset or a blank scene. Either way, copy and paste all the pieces of your asset into this .blend file.

  3.  Look for the "MASTER_" collection in the outliner. The naming convention is "MASTER_category_asset_username'. This collection will be linked into the final assembly file. It's imperative that you move every visible part of your asset into this collection.
    1.  You can have other objects in this scene like reference objects, image planes, utility objects (empties), etc. But they must be outside this MASTER collection.

    2.  Do not name any other objects or collections "MASTER" in the scene.

  4.  If your placeholder scene has a proxy object in it, you need to align your version of the asset to the proxy. Scale it, move it, rotate it however you need to match the proxy.
    1.  Note: These proxies also have a copy of the master camera in the scene for which the proxy is aligned to the art.

    2.  If your placeholder scene does NOT have a proxy in it but DOES have a master camera, your asset should align to the camera, simply keep your asset in the center of the world when saving

    3.  If your placeholder scene does NOT have a proxy NOR a master camera, simply keep your asset in the center of the world and scaled according to the human proxy in the scene.

FAQ

How much time am I expected to commit to this project?

We stress commitment because it's the best to ensure A) the project succeeds and B) lasting skills are learned. We only expect you to commit as much time as you can. DO NOT commit full-time hours to this project (8 hrs a day). As the instructor, I should be the only one doing this.

Everyone else (sub-team leads and contributors) shouldn't need to apply more than 2 hrs per day to the project. It's all relative depending on your availability and skill level. If you can't afford 2 hrs per day you can pick a simpler asset. If you have more time to contribute then perhaps choose a more complex asset. It's up to your discretion.

If you only have 2 weeks available in April, that's OK! Just let me or your sub-team lead know and it's all good. 

How do I tag someone?

Like twitter and instagram you simple type "@username" to tag someone. Tagging fires a notification to this person. Everyone's username is either A) in parentheses beside their display name or B) substituted if they don't specify a display name:


What service do we use for syncing files as a team?

We used Google Drive last year and it worked pretty well. Syncing our files to the cloud proved to be a crucial way for everyone to stay up-to-date conveniently. Since we lean heavily on library linking, it's imperative that we all be up-to-date. Google Drive is very accessible too; most people have an account anyway.

If you don't have one, sign up to get 15GB of storage for free. That should be plenty of storage for our project.

I know people are hesitant to sign up with Google but a burner account just for this project isn't too invasive, right? Otherwise Mega drive could be a good alternative since it offers 50 GB for free.

What if I'm not available at the time livestreams are broadcast?

Unfortunately the stream time can't be ideal for everyone. If you're not able to watch the stream live, I will post the recording within 24 hours of broadcast.

When is homework due exactly?

Homework is due every Sunday @ midnight each week. This means whenver your midnight is; relative to your timezone. This gives me each Monday to review homework internally before streaming on Tuesday. Please adhere to this deadline as late submissions can really stunt  the flow of the schedule.

Can multiple people volunteer for and build the same part?

Yes! Early volunteers will have the best chance at picking a unique part but eventually parts will be assigned to multiple people. Of course we can't feature multiple of the same part for the final scene so the best execution of each part will end up in the final.

Are we bound to also 1 asset or if there is spare time can we even go for a second or third piece?

You're not limited to 1 asset. I'd love to see contributors challenge themselves with multiple assets, as several did last year. This gives contributors the ability to define their own scope of participation: If someone is newer to Blender they can choose one asset. If someone is more experienced they can choose multiple assets.

Who “owns” the final project?

Technically CG Cookie owns the project but the final project will be released freely as Creative Commons (CC-BY-4.0).

Can I feature my work from Collab2021 in my online portfolio and / or demo reel?

100% yes! Contributors are welcome to use/share visuals from the project to social media accounts, online galleries / portfolios, and featured in demo reels.

  • Shawn Blanch(blanchsb) replied

    yyukinoh1989  pssst....... (Top Secret Fantasy House Interior) 

    “If you have to ask, you’ll never know........

    If you know, then you need only ask.......”

    -Helena Ravenclaw

  • yukino hatake(yukinoh1989) replied

    blanchsb aaaaah , now i get it :D 

    psst .... , so i guess you guys also already have a special hideout right ?

  • Shawn Blanch(blanchsb) replied

    It’s the real world manifestation of the room of requirement, yet in digital form.


    “it’s in the place where all DOG and non-DOG things are hidden”


  • Shawn Blanch(blanchsb) replied

    Okay so todays learning words from the ‘Trammell training video dictionary’ are for those who are assigned to the boulders and rocks:

    Remember these words and they will serve you well.
    undulation & crags

  • Keith (beefkeef) replied

    Undulation & Crags.....      it sounds like a new crime drama from the BBC  😛

  • Shawn Blanch(blanchsb) replied

    It's actually a live drama and Omar is the director. We've all been cast to granite sized rolls in the production.

  • Kent Trammell replied

    An insurrection? In MY COLLAB?!

    I'm Snape, and dostovel is Ron:

    No wait. What an AWESOME IDEA!!

    Truly, this is precisely the kind of passion that makes these projects special. Filling out this scene's interior is a brilliant way to go the extra mile! For anyone interested in getting a jumpstart on the project from the inside out, I'm 100% for it 👍👍

    I'm crunching through March to get a new course recorded so I won't be available to supervise. Therefore this seems like a great opportunity to new test the team leader component of Collabs. dostovel I think it's obvious that you deserve this role as the source of this heinous insurrection. What say you??

    I recommend starting a new forum thread to communicate about all things TSFHI. This will reflect the team threads we'll create once we officially start in April. I leave it up to you to decide if individual threads per contributor is better than handling everything in the one thread.

    Of course I will be a fly on the wall of this insurrection through March but I'm keen to see how you all handle this yourselves! I've no doubt the DOG POUND vets will guide this top secret effort to impressive success ✊

    I just created a new directory on Google Drive to store the entire project. Click the link and request access for me to grant. Vets will know the drill:

    • Work-in-progress goes in SPICE-VENDORS-HOUSE/SCENES/MODELS/WIP
    • Recommended naming convention: model-name_USERNAME_WIP_XX.blend
      • Example: table_THELUTHIER_WIP_03.blend

    I'll keep an eye out for questions but I'm pretty sure Omar knows what to do from here.

  • Ingrid Frank(Fide) replied

    @theluthier 

    Alright! 

    Can´t wait for the collab to start :D 


  • Omar Domenech(dostovel) replied

    Guys I ran into Kent walking down the hall, he suspects nothing. Operation Inside Insight is a go. Code Name Top Secret Fantasy House Interior (TSFHI) #0002  CGC. INC. USA & AATW. 

    I accept the responsibility, but not the tittle, I’m a follower, not the other thing. Remember when Anakin was told “We accept you in this Council, but we do not grant you the title of Master” and he was like “whaaat?! But I want more!” And where did he end up? Yes, joining The Dark Side. 

  • Omar Domenech(dostovel) replied

    Ah dude, I’ve worked on real movie and TV productions before, I ended up hating them. The stress, everyone has a greater than life egos, the long hours, the short pay, everyone wants to shine, the mess, the trash talk, the back stabbing. And you might say well you were just unlucky to work on a bad one, but no, I worked on several and each was worst than the last one. And I have a close cousin that has worked his entire life on movie productions here and through him I know the experience can get so much worst. 

    Anyways, keep thinking about it in the Harry Potter theme, when that room in Hogwarts presented itself for the kids to practice their magic in secret. We’re just going in there, all the CG Artist students, with our laptops, and practicing our modeling patronus.

  • Omar Domenech(dostovel) replied

    Yukino, non of us have what it takes, we’re just winging it. If you’ve played Final Fantasy games you know you level up by gaining experience points through battling enemies, and boss fights are a big XP give away. Well this is like a boss fight x 1000, there is a BIGG MASSIVE XP to collect in this Collab activities. Don’t miss out if you want to level up your 3D skills.

  • Omar Domenech(dostovel) replied

    Yes, we had a linked folder through Google Drive where we shares everything. I forgot how we set that up, I remember Adrian figured something out and posted it, like how to get the folder to show or something like that. We’ll get all of that set up again and share a little tutorial for all of us to link up again.

  • Omar Domenech(dostovel) replied

    Oh no, the B word, the spell life puts upon you when you grow up. I’m trying to get ride of it myself. There’s no better life than the simple life.

    Anyways, think of all the XP that is waiting for you after the boss fight. This is like beating Dath Vader, Voldemort, Thanos and Sauron all in one big battle. You don’t want to miss out.

  • yukino hatake(yukinoh1989) replied

    dostovel as a big fan of harry potter and final fantasy i agree 1000%. Ill see what i can do and lets see what will come out 

  • Don Soarese replied

    Good luck to you, rebels.

    I stick to the Empire.

    I am a new cgcookie member since ..hm  december, i think, and looking forward to be part of the april collaboration.

     But I ll need to complete some more Blender Fundamental courses and exercises before being of any value to you, veterans.

    I hope I can be a spectator though of your progress on all this, and learn from it.

    Greetings.


  • yukino hatake(yukinoh1989) replied

    Lets go do this :D , am i looking forward to this, i so wonder what we will all be creating. but i am sure it will be a great succes

  • Shawn Blanch(blanchsb) replied

    True words there Ron. I often consider myself aloof from the spotlight which is why the cookie appealed to a hobbyist like me in the first place (my true life therapy). This is technically an area where I don't currently shine. If this was hard surface, I'd be like "boom!" but lo poly is already going to stretch me lol. Which means the room of requirement is especially for me "Neville Blanchbottom"!

    I wonder when SpikeyPotter and Adrian Finnigan  will show up and teach me to stupify? Until then I can practice my alo hamora's, and snack on my gilliwig.

  • Tinus (tijnkroon) replied

    this collaboration is getting more exciting every day,  count me in!!

  • Shawn Blanch(blanchsb) replied

    I can already tell your fantasy skills are prepped and ready for this tijnkroon 

  • spikeyxxx replied

    Fantastic Tijn!