36 replies ·
posted April 6, 2021 8:13pm
Hi Adrian!I'm reporting for BG Bush Clusters.
I've also followed the FG Nature Folks, so we can share ideas. Guessing we'll have to keep our work pretty light and optimized to keep the scene running well.
Hi' I've signed up for mountains 'O' without the scene file it's little difficult to know how big to make them but I'm sure they can be scaled accordingly.
Thanks for signing up for the mountains.
Yes size is important when it comes to mountains, If you make a hill you can always scale up to match the reference, but I don't think you have access to the file on Google Drive until next week.
daddios Adrian is right that for this week - until I get you a properly scaled mountain placeholder .blend file - scale doesn't matter. Just block out the mountain reasonably close to the artwork, maybe play around with sculpting (not required till week 2).
ppfbourassa , tijnkroon , ddanmelt , ttiborbleuel , daddios , ketre and anyone else still to arrive, late arrivals are not punished here.
Welcome to the team, so glad you could make it. First task on the list, We need a team name, something spicy, any ideas??
Feel free to ask any advice or questions regarding the background, and if you have any advice or answers to help others in the team it is welcome.
The BeeGees for... BG like backgroundOr All NaturalOr something like Gaia?Or NatGeoJust brainstorming here
or 'The Spicy Hot Naturalists!!' or not
@Adrian I'm watching so if Kent lets me I'm so in 😜 ummm lets see "Spicy BG's"
Hi All! I've signed up for mountain N. Looking forward to working with all of you.
..oh.. how about Big Guns??!! :)
how about "The Back Ground Boys"?
or more like "The Back Creek Boys" to make it more obvious and because there is a creek... idk XD
Ok I see where your going, BG
what about the spice theme
P arty for
C reation of the
theluthier do we get bonus XP for our team name?
We have some suggestions for the team name.
My vote goes to
I know it was my idea but
agree or disagree??
I like the S.P.I.C.E.D name.
LOL this team name subthread! Sooooo good. I'll update the thread title accordingly 👏👏
I'm very excited to join this team I will be working on the BG Tree clusters.
Thanks for taking up the challenge
Hi tijnkroon I had a peek at your profile, impressive, I'm sure the BG Tree Cluster is within your skill range.
Hey everyone! I also signed up for mountain N. This is going to be a challenge for me but I am eager to learn and do my best! Really looking forward to working with you guys.
Great to see you here. It's entirely up to you how you wish to proceed with the mountain.
Do you have any thoughts on your approach?
Have you watched the Pile of Rocks Course ?
I would suggest starting with a primitive cone, scale up mountain sized (based on the reference, not literally mountain sized) and sculpting details like ledges and cliffs.
For now week 1 is about block out., so a basic cone and adjust the shape in edit mode to match the silhouette in the artwork, then week 2 will be sculpting and detailing.
Thank you for the tips.
Im new to the cg cookie community so I have not watched the Pile of Rocks Course yet but I definitely will.
Welcome to the cookie,
The course is older but still relevant, the Blender UI is the main difference.
Part 2 and 3 are what you may need for this COLLAB , Part 2 is modelling/sculpting relevant for this week and next then texturing will be for week 3, so you don't need to watch it all at once.
adrian2301 You have a discord channel set up if you want to use it as well. No pressure. We other Spice Baron's can keep an eye on things there if you want to keep the fort held down here.
Thanks blanchsb I don’t think I will get to much time to do both
Not a problem. I will make an announcement there to check back here for official news to help keep the important information in one place. I'll leave the channel open for the members of your team to go there if they wish. It's really for them after all
For information I have submitted my week 1 homework on my WIP.
Can someone tell me how to find the discord area/chat? Never really used discord before so any assistance would be appreciated.
If you click on the CGCookie Collaboration channel then on the left hand side of the window there is a list of sub channels. # means chat and speaker means voice call room. ours is at the very bottom (at least for me).
Thanks for replying , I assume your talking in Discord speak above, as I say I don't use discord, I'm only following two servers at the moment and very rarely. Searching CGCooke in the servers doesn't find anything. So I think I need to start at the beginning.
Do I need inviting?
If you follow this link it should get you in: https://discord.gg/cuGgBxKfOr, you can paste that URL into the search box in Discord. That's what I had to do.
theluthier you maybe reading this for the third or fourth time as I have mentioned it on some WIP threads.
Can you confirm or deny the evolution of this project. Are we set with a daytime scene as in the artwork or will it evolve into a sunset / sunrise / night scene in the future ? The reason I ask is we the S.P.I.C.E.D. team are thinking of rendering image planes for background objects and if the lighting is going to change then so will shadows, so do we render without shadows or do we avoid planes?
I know we are still early in the project but I for one like to have a idea of what the overall scene will be so we can work towards this, the time is a coming when we need to think about poly count, Image Planes Vs High Poly to Low Poly Baking.
In layman's terms 'We will need to preheat the oven for baking'.
Also I have some thoughts on 'fading' the sky from day (sunrise through to sunset) to night and was wondering whether to pursue this idea.
I'm curious about rendering the background to planes or maybe a cylinder in case we want to really move the camera around. Could we render a few images with particular lighting and then use the material settings to alter the background for any time of day? Does rendering an Environment Texture of the background make sense for this use case?
mmattdunn , so for the bushes and trees in the background, I think we will be using planes, or in fact I would say yes we are going to use planes. These planes can have constraints so they rotate and always face the camera to give the illusion, from a distance, of a solid object. The main area of camera movement will be in the foreground, our planes will be far enough away that they will not rotate very much. The mountains are different, being so much bigger the idea is to model and sculpt detail, then bake the detail to a low poly mesh. I had the same thought about different times of day, I don't think we are going to go down that route, at least not within the 4 weeks of the Collab.
Some low-poly insporation for my background peeps: https://www.youtube.com/watch?v=n-qzMGSGsCQ
Those bug eyes when sitting on the bench!! What is that he's smoking??
What people get up to in the bathroom, drag queen with nipple tassels getting ready for her/his performance!!
Thanks for sharing this ppfbourassa
Wouldn't it be cool to create a free world for people to explore. Collab 2022, 2023, 2024 etc. etc.