This course gives a real time explanation and demonstration of creating the eye, nose, lips, and ear. This will give you an inside look at the full creation of each fe...
The Introduction to Human Anatomy course is meant to give you insight into how the overall body is structured and how to simplify the various key structures that make ...
Let's talk about what vectors are, why they’re so crucial to understanding 3D applications, and how to use the most important vector math operations in a visual and in...
This course covers how to create custom mapping and transformation nodes in Cycles, including the math and theory behind vectors. Blender's default mapping node allows...
Blender 3.5 includes some exciting new features, from a new viewport compositor to VDM sculpt brushes, faster mesh updates, new Geometry nodes, and more!
Discover what's new in Blender 4.0 with our in-depth walkthrough, featuring the revamped interface, modeling improvements, and advanced geometry nodes. Get the rundown...
Download this free PDF with some helpful reminders about the socket colors and shapes in Geometry Nodes as well as a refresher on fields and a list of the important ho...
Discover the essential techniques for enhancing your game assets in Blender. Dive deep into creating efficient 3D model topologies, learn the ins-and-outs of optimizin...
Continuing on from last week, I'll add a few more nodes to allow for variance in our halftone settings, dive deeper into setting up groups, and finish the comic style ...
This first week is a shading and lighting with Blender crash course. We're overviewing render engines like Cycles, Eevee, material properties, node editing, mixing BSD...
Found yourself staring at a blank screen with no idea where to begin your next Blender project, fearing you will “lose it” if you keep on going without finally startin...
In Blender, world settings are often taken for granted. Sometimes, we want a 2D image or effect instead of an immersive environment texture. It takes a little node-wra...
Dive into the "Fundamentals of Modifiers" course, exploring all mesh modifiers from the Generate and Deform columns, excluding Geometry Nodes. Master the essentials wi...