Collab 2020: Modeling Heavy Equipment (Backhoe)

Collaborations
Kent Trammell

Accomplishing a BIG project TOGETHER

Starting in March 2020, I began a large stream project to model a comprehensive, highly-detailed Caterpillar 434E backhoe. Please watch the first stream (first 3 minutes of abridged version at least) for an overview.

It's a straight-forward project of building a complex model over an extended period of time. The spin on the project is that I want your help to accomplish it! If I build some parts and you build some parts, we will finish this thing much quicker. Plus the contribution format will include reviews, the potential of having your piece(s) assimilated into the final model. Not to mention large quantities of XP are at stake 🤑

NOTE: This is an involved project reserved for Citizen members.

Collaboration Details

The general idea is that I kickoff stages of the project via live stream, which is typically once per month. For the time in between streams, you choose a piece of the backhoe and apply what you learned from the stream to that piece. For example, the first stream covered initial block out. So between stream 1 and stream 2, your job is to pick a piece and block it out.

This is the repeating protocol for each Assignment Period (between-streams):

  1. Signing up for pieces of the model. I will be maintaining a Google Sheet to organize piece selection and grading. Following this URL will give you the ability to comment. The sheet is sectioned vertically and color-coordinated with a backhoe image. To sign up for a piece, right click on an empty cell below your desired piece section and click "Comment" (CTRL + ALT + M). Comment your name or username and I will fill it in officially as confirmation.

    Remember that it is OK for multiple people to model the same piece. But lets try to have at least one person assigned to each piece before doubling up.

    2. Project file structure. We're going to use Google Drive as a means to sync a single working directory among all contributors. See this thread about details and how to get set up.

    3. Submitting your piece for review. Exactly one week before the next stream is scheduled to be broadcast, your piece is due. In the "Attempt" cell of the spreadsheet, paste a download link to your .blend file via Dropbox, Google Drive, or equivalent hosting service. This will earn you at least 10 XP each week.

    4. Review. On stream I will review each submitted piece and decide which will be assimilated into the master model (in the case of multiple submissions of the same piece). The purpose of the review is to generate feedback for you work and advice for improvement.

    5. Assimilation. If your piece makes the cut and is assimilated into the master model, your name / username will be added to the object in Blender. You will go down in history as a definitive contributor to this epic backhoe model!

    Once the model is completely done, I plan to render a short demo reel showing off the model and crediting all contributors. It should be a rewarding conclusion to all the work we will do!

Assignment Prompts

I will reply to this thread after each stream with a [big] assignment post denoted by a  📣 emoji in the title. There I will clarify instructions about each Assignment Period.

Online Resources

Reference Images

Livestreams


This is THE thread

We will centralize our collaborative communication between the streams and this thread. Ask any and all questions pertaining to the Backhoe project here.

  • adrian replied

    Our model was epic, awesome. Thanks to ppfbourassa @theluthier and @jlampel our complex model has been brought to life like something from the Transformers. It's amazing.

    Is it possible to share the video file with the dog pound, on Google Drive, so we can add this to our own social media channels and Art Station accounts. I want as many people as possible to see this, we should all be proud of what has been achieved. Not only for what people can learn and be apart of at CGCookie, but what can be accomplished with Blender. I see a few comments on YouTube that seem surprised that we did this with Blender. I am a massive fan of Blender, and CGcookie, and want the world to know how great life can be.

    Step aside Maya, Blender is in town.

  • Kent Trammell replied

    Haha YES! I was shouting out DOP POUND members in the YT chat yesterday. There was definitely a sense of "here's one of THE contributors!" Well deserved.

  • Kent Trammell replied

    I didn't read it that way initially. Love that one now!

    queue "The Power of Love" by Huey Lewis and the News

  • Kent Trammell replied

    Special indeed. A highlight of my career easily. DOG POUND forevah ✊

  • Kent Trammell replied

    I only worked on one rotten tomato of a movie and it was a bummer for sure. But I'll bet one critically acclaimed project makes up for 5 bad ones.

  • yukino hatake(yukinoh1989) replied

    This is a real artwork :D , damn looking complicated :o 

    you all did really great work :D and Kent amazing work for starting this project and doing that final animation render.
    a really beautifull piece :D

  • Kent Trammell replied

    @adrian2301 nearly forgot to respond - I added the final export of the showreel (~400 MB lol) to the shared google drive directory we used for the project. The highest quality version in the world! Just don't mint it as an NFT 😉

  • adrian replied

    Thanks @theluthier , so far I have used the link from CGCookie channel on YouTube on ArtStation and shared on Twitter. I wanted to post it on Instagram, that's where I have my main fan base, (my mom follows me on Instagram), but the max. length of video on Instagram is 60 seconds. I'm reluctant to chop up the video. I may just use a few images and link to the video on YouTube.

    By the way I have already been asked if I can GIVE them the model, I have not even responded to this request. It's not mine to give. My intentions are to get maximum exposure for the video and the entire Dog Pound, if I or anyone else gets a job offer of the back of this , I'll be happy.

  • pharaohz replied

    Great stuff guys. ETA when this will be available over at Resources? Looking forward to going through it.

  • Ingmar Franz(duerer) replied

    Thanks a million to Kent @theluthier, Jonathan @jlampel and Parker ppfbourassa for bringing our DOG to life  👏👏👏🤝🤝🤝!!! Awesome video 😀😀😀👍👍👍!!!

  • Ingmar Franz(duerer) replied

    Just a commemorative post 😉😀! I'm walking down memory lane 😊 . . .

    • 💛
    1 love
  • Kent Trammell replied

    The DOG POUND gets a job offer!

    Greetings, Dog Pound. Wes received this email inquiry based on our DOG:

    We're not taking it but this adds a pretty cool layer of legitimacy to our work 🤘 🍻

    7 loves
  • Shawn Blanch(blanchsb) replied

    That is awesome! Did CGCookie respond by saying thanks for the consideration? Just cool to think we are making that kind of impact.

    2 loves
  • yukino hatake(yukinoh1989) replied

    wow that indeed is wonderfull. just knowing they asked feels so great. But you guys sure deserve that respect, all that you accomplished is so wonderfull :D

    • 🧡
    3 loves
  • Omar Domenech(dostovel) replied

    Somehow that brought to my head the memory of Kent reaffirming Blanch in the livestream first time we found out "wait you really work for KAT?" and we were like wait what!?

    • 😅
    2 loves
  • artifact replied

    Ain't that something! Great to see the Dog still getting some love!

    • 🧡
    2 loves
  • duda52 replied

    Hello
    I would like someone here on the forum to answer, which computer setup was used to render the excavator animation.

  • Omar Domenech replied

    It was a mix of Blender's Cycles and Eevee. The environment was rendered in Eevee because it took so much less time to render and the actual excavator was rendered in Cycles, and then the shots were composited in. Kent made this gif to show it off a bit.

    https://s3.amazonaws.com/cgcookie-rails/uploads%2F1612557192824-comp-breakdown.gif


    • 💯