Epic Pumpkin Contest WIP

Contests and Challenges

Okay I lied, guess I will be making my own thread. Decided I'm gonna be posting a lot more than I previously estimated so it was worth making a thread for. For context my scene is going to be a slightly stylized and my pumpkins specifically rotten or old, if that helps any critiques.

  • yukino hatake(yukinoh1989) replied


    thecabbagedetective really nice work. It looks like marble I love it :) 

  • smurfmier1985 replied

    thecabbagedetective Yes I'm joining! You'll see my work in week 3 gonna shade/light/composit it as my character homework 😬

  • Aaron Rudderham(thecabbagedetective) replied

    ssmurfmier1985 Awesome, look forward to it!

  • Aaron Rudderham(thecabbagedetective) replied

    Modeled this today. Not quite finished, have a few little touches to add, but opinions are appreciated.



    Some pumpkins, a gravestone and a gun. I'm painting a very dark picture here...

  • smurfmier1985 replied

    thecabbagedetective nice shape! I like where this is going 😬

  • Aaron Rudderham(thecabbagedetective) replied

    ssmurfmier1985 Why thank you! I like to think I got a pretty cool idea up my sleeve...

  • Aaron Rudderham(thecabbagedetective) replied

    Oh hey you know that stone texture that needed improvement but otherwise looked alright? Well I removed it from all meshes and exited Blender by accident. I'm fine.

  • smurfmier1985 replied

    thecabbagedetective Dude! That sucks.. ☹️

  • Geoffrey ORBAN(nabro) replied


    thecabbagedetective Oh so bad ! But the good thing is you are going to fix it and make something looking better !

  • Aaron Rudderham(thecabbagedetective) replied

    So started work on my second character, got this done a helluva lot quicker than my first. Need to add the wrinkles and whatnot but liking what I got so far.


  • smurfmier1985 replied

    thecabbagedetective Nice! Succeeded with the collar I see 😄

  • malhomsi replied

    thecabbagedetective  u tr really doing well , u work fast and the quality is not bad at all ! keep the good job!

  • Aaron Rudderham(thecabbagedetective) replied

    ssmurfmier1985 Thanks! And yeah kinda, did what I was gonna say with the jacket collar but with the shirt collar I tried a combination of the layer and flatten node to extrude it. Yeah, that was way more trouble than it was worth.

  • Aaron Rudderham(thecabbagedetective) replied

    mmalhomsi Ta very much! Slowly getting quicker, A week ago that would've taken me a couple days probably so I'm definitely speeding up now.


  • Aaron Rudderham(thecabbagedetective) replied

    So added all the wrinkles I want to see with this character, Now just time to retopologize and then the details and textures can commence!



    I also worked on the other (yes, there's yet another) character in this scene, this one being a woman. Now I don't know a lot about anatomy and what little experience I do have with it is with male anatomy, so whilst female anatomy isn't that much different it was still a little bit of a struggle. Ended up using the base mesh supplied in the realistic character course because for whatever reason the skin modifier just hated me. Didn't go too much into detail considering she's going to be almost entirely covered in clothing so i just did enough to further my knowledge and get a character detailed enough to make people say, "Yep, that's supposed to be a woman."




    I still have yet to sculpt the hands and won't bother with sculpting the feet, as they won't be seen.


    After that, I decided to make her clothes, going for a Florence Nightingale-esque getup. With the exception of the dress part it's also entirely retopologized, which I feel I'm slowly beginning to understand.



    Just gotta finish the apron and she's pretty much done aside from the hands, then onto the details!


    In case any of you missed it in my other thread I also textured the gun I modeled a while back. Thoughts?



    Also, and this is a pretty important inquiry, but I was an idiot and when making the base sculpt for the clothes I gave them thickness, now when I use the shrinkwrap modifier on the retopoed version real funky stuff happens, clipping and whatnot. So I was wondering if there's a way to make it so that either A: the shrinkwrap modifier doesn't freak the hell out or B: the sculpt becomes "flat"? Thanks for your time and happy Blending!

  • malhomsi replied


    thecabbagedetective  i'm going to say it again but the evolution of ur skills is stuning ! wow respect !!!!

    the gun model is good but the textures look somehow flat ( maybe the lighting.? ) u may use the pointiness to highlight the edges.? and give the grip a darker color .?

    for the shrinkwrap issue..u may try to delete the thickness , or if u have time do a fast retopo… choosing a vertex group may not work here..keep the good work

  • Aaron Rudderham(thecabbagedetective) replied

    mmalhomsi Why thank you, you definitely have a point about the gun looking rather dull, I'll try to add to the colours and the "pop".

  • Aaron Rudderham(thecabbagedetective) replied

    Oh God I'm rendering cloth physics and it's running at 0.02 FPS (not a joke) and no matter how much I tell it to stop I can't pause it SOMEONE HELP ME AAAGGGGGHHHHH

  • Aaron Rudderham(thecabbagedetective) replied

    So retopoing is fun. No, it actually isn't, but I feel I'm beginning to understand it. Unfortunately I didn't have the hindsight to make the sculpts non-thick which caused issues with the shrinkwrap plus I did make them kinda dense with the subsurf but they flow lovely now so outside of some weird looking parts I should have no problem rigging.



    I got started working on the textures but due to render times I'll show them tomorrow. G'day!

  • malhomsi replied


    thecabbagedetective  would u please show a wireframe .?