BC1-1808 Homework, Wilco Wilbrink

Collaborations

My homework thread for the August 2018 Class.

Week 1-part1 - Homework submission - Modeling with primitives (1) - Birdhouse:  ( Page 1 -> Post 1 )

Week 1-part2 - Homework submission - Modeling with primitives (2) - Winter Scene: ( Page 2 -> Post 6 )

Week 2 - Homework submission - Pushing & Pulling Verts - Bat Phone: ( Page 3 -> Post 19 )

Week 3-part 1- Homework submission - Digital Clay  - Melvin & Primitives: ( Page 4 -> Post 9

Week 3-part2 - Homework submission - Digital Clay -  Head Sculpt + Turtle Munster ( Page 5 -> Post 17 )

Week 4 - Homework submission - Final Project ( Page 6 - Post 17 )

  • Pavel Mazanik(nekronavt) replied

    ccarrotnl very good! I like it! 

  • Grady Pruitt(gradyp) replied
    Very nice self portrait, ccarrotnl 
  • Jere Haapaharju(swikni) replied


    ccarrotnl Looking gooood. Great details and the Turtle Munster is pretty badass

  • Wilco Wilbrink(carrotnl) replied


    Thank you all very much!

  • Kent Trammell replied

    ccarrotnl Love the updated lighting in your Eevee renders, Wilco. Also two big thumbs up in the detail level of your sculpt, including the hair! And that turtle monster..you've done a lot of solid work this week. Really nice job. A++ from me 👏

    As far as whether or not you're using too much geometry with dyntopo, the negative side is A) can your computer handle the geo and remain workable (as you know) and B) too much geometry too quickly often results in overly-bumpy sculpts.

    Your sculpts don't look overly bumpy to me. And having to decimate isn't necessarily a bad thing. A positive side of this amount of geo is that you're achieving high levels of detail well. I do wonder if you're getting too high in the polycount too quickly. I personally find that a gradual progression from less geo to more geo helps a lot along the way. Too much geo too quickly gets very messy in my experience.

  • Wilco Wilbrink(carrotnl) replied

    Here's a WIP of my Final Project. I was very unsure of what to do until I saw this image of a dog bringing a flower. I like cute pictures, so I decided to do this one. I started of with a collection of primitives to build the shape (in 2.8). I then booled the major part together in blender 2.79b (body, 4 legs, head, tail). - I noticed you cant copy and past between 2.79 and 2.8 anymore, so I appended the objects to 2.79 and back.Back in  2.8 I worked on the separate shapes a while, and then finally booled everything together, accept for the ears. I reworked the back paws, and than lastly, this morning, I worked on the eyes a bit, and made the paws a bit smaller. 

    Here's a few pictures of the progress:

  • Pavel Mazanik(nekronavt) replied

    ccarrotnl That's adorable ^_^

  • Wilco Wilbrink(carrotnl) replied


    nekronavt Yeah, it's cute 😃

  • Wilco Wilbrink(carrotnl) replied

    This my progress so far. Gonna call it a day now. Back at it tomorrow.

  • Kent Trammell replied

    ccarrotnl I 100% affirm your primitives-blockout. Love how this is turning out, Wilco 👍

  • yukino hatake(yukinoh1989) replied


    ccarrotnl really beautifull how this turned out . how did you merge the primitives while sculpting. 

  • Pavel Mazanik(nekronavt) replied

    ccarrotnl turning out very nice, but give this guy eye pupils as soon as possible :D 

  • Wilco Wilbrink(carrotnl) replied


    yyukinoh1989 You can't merge objects while sculpting. In the beginning I opened Blender 2.79b. In blender delete everything in the scene. Then I hit Shift-F1 to open the Append dialog window.

    In blender 2.79b make sure you have activated the Bool Tool - addon in the User Preference Dialog,

    Select 2 or more objects you want to join and click the 'Union'-button on the Toolshelf,  under 'Bool Tools' (probably at the bottom).


    Then give the new combined object a meaningful name (makes it easier to import the objects back to blender 2.8) by double clicking on the name in the Outliner. (CTRL-leftclick on the name works too.)

    When you're done, save the file under a new name (for example temp.blend). 

    In blender 2.8 hide or delete the objects you just combined in 2.79b. And then append the new object(s) from the temp.blend file you just made, the same way you did in blender 2.79b, but to get to the Append window, you press F2, and then click append.

  • Wilco Wilbrink(carrotnl) replied


    nekronavt Eyes will come. 😃 I think I will use some textures this time, instead of sculpting the eyes.

  • silentheart00 replied

    ccarrotnl Good job!  You're really picking this up!

  • Wilco Wilbrink(carrotnl) replied


    silentheart00 Thanks 😃

  • Wilco Wilbrink(carrotnl) replied

    Week 4 - Home work Submission - Next step as a modeler

    - Final Project - 

    @theluthier Here's my submission. I wanted to texture paint it a little, but that was quite impossible on my computer with this amount of vertices. I like the sculpt, but I don't like the presentation so much. But I was out of time, so here it is 😃:

  • Grady Pruitt(gradyp) replied

    Looks a little noisy on the render, but the denoiser could easily fix that. (and this course was more about the modeling anyway ;) ) Excellent work on the sculpt!

  • Pavel Mazanik(nekronavt) replied

    ccarrotnl eyes makes all the difference :D I like it! Looking at your reference I can recommend to do his upper lip a bit more "smiley",  not so square, but that's my personal preference.

  • yukino hatake(yukinoh1989) replied


    nekronavt so cute i love how this turned out . great work nice colloring too