[ENDED] BC2-1803 - March 2018 Class Homepage - Creating Stylized Characters with Blender

Kent Trammell

[FINAL, FINAL] CLASS ANNOUNCEMENT #7 (Apr 11, 2018): Thanks to those of you who have responded to the Questionnaire. The feedback is extremely helpful. If you haven't responded yet and you participated in the class - or even if you didn't participate - please fill that out and I will gift you 20 Breath of the Wild screenshots from my Switch.


[FINAL] CLASS ANNOUNCEMENT #6 (Apr 9, 2018): We've reached the end of the homework extension period and this class officially comes to end. What a month! It's been a thrill to see each of you forge your characters, learn new things, share tips with each other, and offer critiques along the way.

This thread will be open indefinitely but it's officially at the end of it's "class lifespan" meaning I won't be able to commit weekly time to it anymore and I will unpin it from the forum topics list. I'll pop in occasionally if I see activity but you all are more than welcome to keep working on their characters here if you wish!

UPDATE: Closing post on page 44 and XP has been added to each participating account.


CLASS ANNOUNCEMENT #5 (Mar 28, 2018): Week 4's stream is archived and available via the Past Events button on the Live Event page. Also a reminder that I'm extending the 'deadline' of this month and will be keeping this thread alive through the end of the first week in April. Hopefully that gives you all a bit more time to get your characters done!


CLASS ANNOUNCEMENT #4 (Mar 26, 2018): Week 3, done! Thanks to everyone who submitted by Sunday. I'm quite impressed by the neutralization and retoplogy work I've seen. It's a lot of work and I can see that effort in the WIPs and especially completed submissions.

Week 4 - the final week - dives into adding color to our model, primarily in the form of creating textures. Check out this week's breakdown a little further down in this description and see you tomorrow at the Live Event!


CLASS ANNOUNCEMENT #3 (Mar 19, 2018): Week 2 is accomplished and I'm finally caught up on submissions! Thanks to everyone who submitted by Sunday. We have some impressive character concept sculpts underway. In fact, I have yet to bestow a grade lower than an A this week.

Week 3 continues our 3-week character building production. Specifically we're going to look at pursuing an animation friendly version of our character - both how and why we would do this. See you tomorrow at the Live Event! Don't forget to RSVP.


CLASS ANNOUNCEMENT #2 (Mar 12, 2018): Week 1 is done! Thanks to everyone who submitted by Sunday. It's been a lot of fun seeing your caricature work and concept art choices.

Week 2 begins the 3-week process of building a character based on the concepts we choose. Don't forget to RSVP to the Live Event tomorrow - See you then!


CLASS ANNOUNCEMENT #1 (Mar 5, 2018): Class is in session! Today officially begins the BC2-1803 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin looking for a cool, stylized character design for creating in 3D this month. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 😎


SYLLABUS

Welcome to the CGCookie Class: Creating Stylized Characters with Blender! This class is designed to teach you everything you need to know about building stylized 3D characters. If you’re diligent in watching all content and hitting homework deadlines, by the end you will have a modeled and textured stylized character! It’s an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.

This is the second "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:

  • RSVP and attend the Live Events
  • Watch the courses outlined below
  • Ask questions
  • Submit homework
  • Generally be active in this thread

WHEN? The class will take place from March 5th through March 31st

✅WEEK 1: Understanding Character "Stylization" (March 5-11)

Abstract: Stylization is any deviation from realism. Thus it’s a broad spectrum from slight liberty away from reality to extreme abstraction of reality. This week we're going to sift through various examples of stylized characters, noting their qualities, and categorizing a spectrum of stylization.

Goal of the Week: Train your eye and mind to stylize your perception. Practice simplifying and exaggerating reality. Loosen up your sculpting approach (gestural sculpting).

Pre-recorded course to watch: Art of Sculpting: Caricature Chapter

Week 1 Live Event (Already happened and archived!)

Homework:

  • Sculpt a caricature bust [post a screenshot, render, or sketchfab embed]
  • Choose/create concept art for your character. [post an image of your chosen concept art]

✅WEEK 2: Character Development & Sculpture (March 12-18)

Abstract: Story plays a big part in stylization. Not necessarily ‘narrative’ but background, personality, and purpose. The success of a character is strengthened by its developmental arc. The best artists create characters that are more than the sum of its pixels; more than the sum of its brush strokes and polygons; more than its final render.

Goal of the Week: Develop a story for your character; one that can fuel your creative workflow for the rest of the month. Then channel that story into the first stage of sculpting.

Pre-recorded courses to watch:

Week 2 Live Event (Don't forget to RSVP)

Homework:

  • Write a background for your character at least 2-3 paragraphs long (200-300 words) [share as a Google Doc if longer with a TL;DR summary at the top]
  • Sculpt your character. [post a screenshot, render, or sketchfab embed]

✅WEEK 3: Production-Friendly Character Models (March 19-25)

Abstract: At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Goal of the Week: Understand the concept of “production-friendly” and practice retopology.

Pre-recorded courses to watch:

Week 3 Live Event (Don't forget to RSVP)

Homework: 

  • Do the Robo Orb Retopo Exercise [post link to your submission]
  • If you’re maintaining a static character sculpture, just focus on polishing it to perfection.
  • If you’re retopologizing your character sculpt, retopologize and neutralize it.

✅WEEK 4: Painting Our Characters (March 26-31)

Abstract: Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures.

Goal of the Week: Get comfortable with painting textures.

Pre-recorded courses to watch: 

Week 4 Live Event (Don't forget to RSVP)

Homework:

See you in March!


This thread is reserved for CG Cookie Citizens that are participating in the "Creating Stylized Characters with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask me and each other questions and to post homework. As the instructor of the class, I will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of March to review homework and answer questions.

Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.


  • Zsolt Cseh(csehz) replied

    Kent @theluthier before of anything - thank you very much that you had a consequent positive and encouraging word for everyone on Week1. The grades were objective and fair, good to see again that the class system works.

    Checking the statistics anyway it is amazing that again a big number of 26 homework submissions arrived with completing a really not easy task.

    It is also interesting that in the March class 21 new members posted homework in comparison to the January one, while 5 members participated in both January & March classes. The short conclusion seems from that there is quite a big percent of people on CG Cookie who are quite advanced and especially interested in sculpting :-)

    That was a real fun so let's continue it starting with the Live Event tomorrow :-)

  • Kent Trammell replied

    Honestly, I would recommend choosing someone else's concept art. Not that your illustrations are poor by any means! But just that they're maybe not quite as high quality as what you can find from more established concept artists online, ya know?

  • malhomsi replied

    Another quick sculpture ! i love this assignment !

    hopefully the likeness is here

  • Zsolt Cseh(csehz) replied

    My giraffe character has too big distance between of the front and back legs in Right view, could you please someone advice with which technique that box selected part could be pushed left?

    I thought that maybe simply in Edit mode could move it left, that anyway sure would mess the topology, although with Dyntopo could fix it after

  • Kent Trammell replied

    I nearly missed this update - Huge improvement arcangel_zero7! I can absolutely recognize Benedict in this iteration. Hats off to you for receiving and applying the feedback along the way. Great job!

  • Zsolt Cseh(csehz) replied

    mmalhomsi that looks really great

  • Kent Trammell replied

    Wow, nearly missed this updated submission as well. This latest version is a notable improvement. Really nice work jakeblended! The wisely chose the right features to emphasize and the caricature is more recognizable for it. Also kudos on the details like facial stubble and scalo hair. They really serve to finalize the head.

    You've earned an A in my book 👏

    And no I did not know about this comic version of the film classic. Very interesting. And a good choice for the remainder of this class. Hopefully you can find additional images from the comic to inform the character from other angles.

  • Kent Trammell replied

    Wow, another one mmalhomsi?! Who wouldn't be able to tell this was Clint Eastwood? đŸ€ 

    Great work! You really have a knack for these caricatures. I'm glad you've enjoyed the exercise.

  • lhumungus replied

    Ach!  Well, it was *supposed* to be Emma Watson.  However even while I was sculpting it, I thought it looked like Kristen Stewart.  Perhaps subconsciously my mind was guiding the stylus, "No, what you WANT to sculpt is Kristen Stewart...let me help you..."

    Thanks for the kind feedback, all!

  • Jack (jack07) replied

    Thanks! ArtStation seems great, 5 seconds in and I saved 50 images ha! 

    I have a lot of lore for her, the hard part will be to have it make sense without talking about a lot of the other stories and characters ha!

  • Kent Trammell replied

    Thanks for the selfie. Seeing that now, yeah, you did a great job with caricature! I can recognize you in the emphasized features. It's an A for me 👍

    There's enough in your sketch to work fine for the 3D version. If you contact the artists that put their work online, I think you'll fine that they're usually more than happy for you to use their concept for creating a 3D version. It would only be weird if you tried to profit from their art without their permission. But I feel like it would take a special person to try that...

  • Polyrust (purpleant) replied

    I know I'm super late but I still wanted to submit this. I shouldn't miss anymore homework hopefully.


    It's not done but it still fills the requirements, plus the next class starts in an hour lol. Here it is. I also practiced modelling hair at the same time, two for one.

    concept by @poiya_png

  • neon_digital replied

    Week 1: Homework


    I had a hard time finding features to exaggerate.



  • Paul Harbin(hypester77) replied

    Sorry to have missed the stream.  The thread is getting so long! Is there an easy way to check for an archive later? Is there any homework?

  • malhomsi replied

    hey there ! it was nice stream ! the homework for this week is to write some line of backstory to the concept art u chose , the sculpting it gesturaly ( in pose !!! )

  • Matt Curtis(jbird09) replied

    Week 1 Homework Submission

    It's late, but I had a go at sculpting Bubbles during the livestream today. It was my first attempt at any sort of likeness, and while it's not quite there, I'm pretty happy with the result. Let me know what could be improved :)

    Edit: now that I look at it again I'm getting a bit of a Jay Leno vibe haha

  • malhomsi replied

    not bad at all Matt , u got the likeness well and the exageration is obvious!

  • Darren McBain(oboshape) replied

    Hi @Hypester77 Paul,

    if you mean the archive for the stream, yep you can watch it again.

    After 24/48 hours it is generally available, if you look at the events page, and select the past events.
    https://cgcookie.com/events?status=archived

    once it has been archived in a day or so, it will appear there and you can rewatch.

    the homework that I'm aware of is also listed at the top post of this thread under week 2.

    hope that helps a wee bit.

    DaZ

  • Henrique Celeste(tabbyr) replied

    Well done Matt! I think it really looks like him, i like how you exaggerated the jaw to make him more angry (angry is not quite the word i was looking for but i don't know enough english for it :( ), and those big starring eyes as well!

    One thing i would add is more of a rectangular shape to the face with a bigger forehead, in the scultpure it looks a little bit smaller than in the picture in my opinion.

    You certainly did a better homework than me though! Good work!

  • John Sanderson(procyonlotor) replied

    Just wanted to let you know I do intend to participate in this course.  I have had 60+ hour work weeks for the last 6 weeks. I went on two out of town trips. I moved, and my new place probably won't have internet for a couple weeks.  But i should have some time to jump in to blender from here on out.  My assignments may be a bit late to the table though.  Everyone's submissions look great thus far!