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Hi, Another Character from the Mortal Kombat Universe. Workflow as follows... 1. Modeled using References. 2. Portion of his Face was sculpted using Dynamic Topology whereas Retopology was later added. 3. His body, and attire was sculpted using the Multires Modifier. 4. Rendered in Cycles using 1000 Samples. Hope you like it! Kind Regards, Bennie
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