Hey everyone, I hope that you're all doing well. Instead of creating 2 head sculpture types for “Gray Fox”, it occurred to me to isolate certain sections of the mesh and then animate them to open and close. This was a smarter approach than having to sculpt 2 head types. Also, I am practicing hard-surface sculpting, so everything you see in this video has been sculpted. Might have to model those small mechanical parts. Please also note that I am still adding details to both the face and helmet. Take care, guys. 😊