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Ember Crisps Work In Progress

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Hey all, following on with the product visualisation theme - came up with a concept for a crisp brand Ember Crisps. Cloth simulation done in Blender. If anyone is interested in how i created the material for the crisp packet i have uploaded a picture of the Principled BSDF settings used. In the render settings - color management I used Khronos PBR Neutral with an exposure of 0.350 and gamma 1.03. I am still playing around with some Hero shots for this product concept. I plan on elevating this further.

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