Hey all, following on with the product visualisation theme - came up with a concept for a crisp brand Ember Crisps. Cloth simulation done in Blender. If anyone is interested in how i created the material for the crisp packet i have uploaded a picture of the Principled BSDF settings used. In the render settings - color management I used Khronos PBR Neutral with an exposure of 0.350 and gamma 1.03. I am still playing around with some Hero shots for this product concept. I plan on elevating this further.
I like these. Can you send me a few bags of each, please? I have the late night munchies and these would satisfy that. Ha. Great work!
On the way! 😆