• Omar Domenech(dostovel)

    That could be it

  • Kent Trammell(theluthier)

    Maybe your texture isn't being saved with an alpha. Make sure you're saving as PNG [RGBA]

  • Jake Korosi(jakeblended)

    When you originally created your texture in Blender, did you give it an alpha channel?

  • Omar Domenech(dostovel)

    No, not because of updates

  • Jake Korosi(jakeblended)

    I don't think that should be causing it.

  • Karen Trevino(ketre)

    yes I am, mostly what disapears is the erase painting I did on the fern. I was wondering if they disappeared because I keep updating blender.

  • Omar Domenech(dostovel)

    You save the image files? what do you mean you loose the? files vanish from your computer?

  • Jake Korosi(jakeblended)

    Karen you're saving the texture separately from the Blend file yes?

  • Omar Domenech(dostovel)

    I have three 2.8's here to alternate between them because one crashes sin places that others doesn't

  • Jake Korosi(jakeblended)

    Yeah John Denver was pretty stand-out. He sang about the country a lot but he wasn't a country singer.

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Let's continue our summer Blender project. In this tutorial, we are making our beach 🏝️

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

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We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2, we made simple plants to add to our scene (watch part 2 here). 

In part 3 (this video), we will create our beautiful sandy stylized beach.

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are creating this sandy beach with waves

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering