• Omar Domenech(dostovel)

    Kent, you are from West Virginia, right? because that song appeared on my YouTube and I remembered people here singing it

  • Omar Domenech(dostovel)

    No no, I've been on that job for 11 years now, I'm on a 2 week vacation

  • Kent Trammell(theluthier)

    dostovel I think Jake read that as you don't have a job anymore. Which isn't what you meant, right?

  • Karen Trevino(ketre)

    I brought the coffee!
    no sugar or creamer tho you'll have to add that yourselves :P

  • Omar Domenech(dostovel)

    Why not? it is actually really good

  • Jake Korosi(jakeblended)

    That doesn't sound like the good kind of vacation

  • Omar Domenech(dostovel)

    I am on vacation from employment

  • Kent Trammell(theluthier)

    ketre no problemo! Hope you're feeling better. I've been a little under the weather myself this week. Something funky in the tummy

  • Omar Domenech(dostovel)

    I do have cookies here

  • Jake Korosi(jakeblended)

    But do you have cookies? Today I brought knock-off Thin Mints that taste just as good.

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Let's continue our summer Blender project. In this tutorial, we are making our beach 🏝️

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

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We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2, we made simple plants to add to our scene (watch part 2 here). 

In part 3 (this video), we will create our beautiful sandy stylized beach.

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are creating this sandy beach with waves

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering