• Omar Domenech(dostovel)

    Because today I'm rocking it Melvin style, but with clothes

  • Jake Korosi(jakeblended)

    Good day everyone!

  • Omar Domenech(dostovel)

    Do you think schools in Malibu allow students to assist class in their surfer clothes?

  • Karen Trevino(ketre)

    hey professor! Really I was sick last week, and heart broken I miss the class

  • Kent Trammell(theluthier)

    I loved when my elementary school teachers would decorate the room. Ha fun memory

  • Karen Trevino(ketre)

    gets to the door and knocks early, cuz I walked past it last week

  • t
    tobles

    [Joins in] WAZZUP OMAR

  • Omar Domenech(dostovel)

    [Sees Classroom decorated in tropical theme]

  • Omar Domenech(dostovel)

    [Opens door]

Get instant access to this Live Stream.

Let's continue our summer Blender project. In this tutorial, we are making our beach 🏝️

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2, we made simple plants to add to our scene (watch part 2 here). 

In part 3 (this video), we will create our beautiful sandy stylized beach.

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are creating this sandy beach with waves

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering