• silentheart00

    He has been doing this for a while lol

  • Omar Domenech(dostovel)

    You mean he wears them with style?

  • Jere Haapaharju(swikni)

    Man those clothes look good

  • e
    Julian Rabe(elomeno)

    QUESTION: Did you use the standard sculpting brushes or custom ones?

  • Matthew Ullrey(ullreym)

    Zacharias Reinhardt has a great video on fixing holes in the geometry. https://www.youtube.com/watch?v=DAdYQ4xpNo0

  • z
    Zach Zellman(zachzellman)

    I've been practicing blocking out with primitives, and pushing and pulling the verts with prop. editing, then joining all of the separate peices and sculpting from that!

  • silentheart00

    Yes, it's quite annoyingly finicky....

  • Omar Domenech(dostovel)

    In spanish it sounds like the song says "Is it reebok or nike?"

  • silentheart00

    QUESTION: How would you fix any holes in the skin modifier when marking different roots doesn't work?

  • sharvaanime

    im glad you fixed the shoulder. that always through me off. I love what you did with this.

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling