• v
    John Crawford(vaculik)

    I have a question: is this video meant to be privately for members? Because it's available to the public.

  • bitblox (btiblox)

    I was really wondering how you did the arm, and the fact that you cut it off makes so much sense thanks

  • William Miller(williamatics)

    What? His arm was chopped off!

  • Char Hunter(Char)

    *eyes William*

  • bitblox (btiblox)

    That was really helpful thanks!

  • William Miller(williamatics)

    AHHHHHH!!!!

  • Jere Haapaharju(swikni)

    I imagine myself looking like that when I'm wearing a suit lol

  • Rozalia (ebitherat)

    hi all! did i miss something important?

  • Omar Domenech(dostovel)

    Arm chop, not PG-13

  • Jere Haapaharju(swikni)

    Yes and the sculpture

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling