• Matthew Ullrey(ullreym)

    What is the temp in here? Chilly

  • Char Hunter(Char)

    Hey Omar, excuse the mud :-D

  • Jere Haapaharju(swikni)

    Hello

  • Omar Domenech(dostovel)

    Watch your step, I just mopped the floor

  • Char Hunter(Char)

    Hi Jere, Matthew

  • Matthew Ullrey(ullreym)

    Hello hello

  • Char Hunter(Char)

    lol

  • Jere Haapaharju(swikni)

    A-ha!

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling