Different Blocking Approaches
- Flow: Modeling in Blender 2.7
- Course: Sculpting the Wrangler Game Character
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How separte clothes for Animatoion?
6 answers · asked
pablobm6 answers · asked
How separte clothes for Animatoion?
Hello, Ken.
I´m creating my own character for a short film I don´t know which it´s the best approach to later Rig and animate the character.
Is it correct to separate the clothes and keep the original basic mesh behind the clothes?
I want to model 2 types of clothes for the film as you can see in the image:
And another question:
Is it recommendable to make the retropology of the character with the workflow you are using for latter Rig it and animated?
Thank you so much for your brilliant courses and suppoert.
Pablo
6 Answers -
"Extract Face Set Operator" in Blender 2.91
0 answers · asked @ video mark 2:46
Ingmar Franz (duerer)0 answers · asked @ video mark 2:46
"Extract Face Set Operator" in Blender 2.91
The "Extract Face Set Operator" in Blender 2.91 can do what the "Extract Mask" function of the "Sculpt Tools" addon does in this video. See my post here for further details.
0 Answers -
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addon udate for 2.8
4 answers · asked
songo4 answers · asked
addon udate for 2.8
Hello, it looks like the add on used in the lesson is no longer compatible with blender 2.8, do you know if there's an alternative or a newer version of this add on ?
4 Answers -
s
I can't find the Sculpt Tools UI Addon. Was it removed?
1 answer · asked
I can't find the Sculpt Tools UI Addon. Was it removed?
1 Answer -
k
Model the belt instead of sculpting it
1 answer · asked
Model the belt instead of sculpting it
Greetings! I'm new to sculpting in Blender, and I don't really understand the decision you made in this video to extrat the belt from sculpt mask.
Wouldn't it be easier to create belt using polygonal modelling from a primitive instead of sculpting it? Looking at the reference image, the belt doesn't look pretty complicated. Wouldn't it be faster and easier to model it first and then sculpt little details if needed?
1 Answer -
m
Whenever I apply a Subdivision Surface modifier to the hat, it rounds out the top of it and I don't get a sharp edge as sh...
1 answer · asked
Whenever I apply a Subdivision Surface modifier to the hat, it rounds out the top of it and I don't get a sharp edge as sh...
Whenever I apply a Subdivision Surface modifier to the hat, it rounds out the top of it and I don't get a sharp edge as shown in the video. What should I do?1 Answer -
m
For flattening the belt edge, is there a reason not to intersect with another flat object to trim the rough edge? Geomet...
1 answer · asked
manocho1 answer · asked
For flattening the belt edge, is there a reason not to intersect with another flat object to trim the rough edge? Geomet...
For flattening the belt edge, is there a reason not to intersect with another flat object to trim the rough edge? Geometry complications perhaps? Thanks!1 Answer