Animate a Circular Path
Rules of the Exercise
1Only 5 keyframes are used - prove this by enabling motion paths.
2Submission video contains 5 loops of the animation.
3Animation is as close to a perfect circle as possible.
Let's animate a circle! Easy....right?
This exercise is designed to be an application of the information learned in Chapter 1 of the Animation Bootcamp course. The point is to animate a sphere in a perfectly circular path using only 5 keyframes and the graph editor. What you will learn is how the f-curves of your keyframes can work together to generate smooth, clean animation. "Clean" as in it uses the least amount of keyframes as possible.
- Download the Animate a Circular Path: Source Files from the Downloads tab. Unzip and open the included .blend file with Blender.
- Using only 5 keyframes and their f-curves, animate the ball in a perfectly circle path around the world origin.
- Render your animation as an openGL viewport render loop. "Loop" means that the animation ends exactly how it begins so it can play seamlessly forever.
- Loop your animation 5 times and export as a video file.
- Upload your video to YouTube or Vimeo.
- Finally, submit your exercise by clicking the Submit Exercise button in the top-right corner of this page and pasting your video's URL.