single materials

Texturing Game Assets with Blender

Instructor:
Kent Trammell

Texturing plays a powerful role in computer graphics, but especially for game asset creation. Textures can simulate high-resolution details very believably but without the high-polygon counts. They can make a simple model look beautiful and complex. They can make a drab object interact with light in a believable way. So yeah, textures are important! In this course, I will walk you through the essential texturing workflow for our stack-o-rocks asset. You'll learn 4 main tasks of being a texture artist:

  • UV layout - The process of 'unwrapping' your 3D model into a flattened, 2D state to accept 2D image textures.
  • Map Baking - Extracting geometric data from a 3D object to a 2D texture.
  • Texture Painting - Using Blender's painting system to paint directly on your 3D model in the viewport.
  • Consolidation & Export - Using a single texture to affect multiple objects for the sake of real-time application and optimization.

Prerequisites

Fundamentals of TexturingFundamentals of Shading (Blender Render lessons)

CC Attribution

"Mega Collaboration - Welcome to Mixter" by cdk


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Awarded upon completion:
100xp +
Course Curriculum
1 Review
  • Martin Aversa(cgtin) ·

    Awesome course, I will dig way deeper into this matter! As always, really clear explanations, and easy to follow lessons, since the teacher are so patient and passionate about the subjects! Thanks 

In playlist: Game Asset Creation