Fundamentals of Texturing

This course is a part of the

Introduction to Blender

Learning Flow

  • 149 lessons
  • 12hrs 21min
  • 8 exercises
Start Learning Flow

67533 members taking this flow

Fundamentals of Texturing

Textures are 2D images that are designed to influence a 3D model’s appearance. Whether it’s simply to add color to a model like one would paint a clay sculpture, or to govern a specific material attribute, textures can be generated and painted by hand with Blender’s built-in tools.

Chapter 1 - Introduction

Get a birds-eye-view preface to the texturing process before diving in.

Chapter 2 - UV Coordinates

These are the 2D representation of a 3D model that exists mainly to transpose image textures on to the model.

Chapter 3 - Painting

Blender offers tools for hand-painting textures with digital "brushes".

Chapter 4 - Baking

Blender allows us to tranpose geometric information to image texture format in a process called "baking".

Chapter 5 - External Editing

Sometimes you need to use an external application to edit your textures. Here's how you can painless jump out of and back into Blender when texturing.

Chapter 6 - Application

Test your knowledge to prove you know a thing or two about texturing with Blender.

Textures are 2D images that are designed to influence a 3D model’s appearance. Whether it’s simply to add color to a model like one would paint a clay sculpture, or to govern a specific material attribute, textures can be generated and painted by hand with Blender’s built-in tools.

The texture process begins with addressing a model’s UV coordinates. UVs are the mechanism by which a 2D image is transposed on to a 3D model. It’s an art form in itself to layout these coordinates to maximize texel density (amount of texture pixels utilized) while minimizing stretching (disproportion between the model and its UV’s).

After UV’s are established, textures can be painted by hand using a Wacom pen and tablet. Textures can also be generated by “baking” geometric data into image texture format. Alternatively textures can be painted with an external application and easily brought back into Blender.

CC Music: “Home Tonight” by DoKashiteru

Lesson Questions and Answers

Ask a question and get an answer!

Submit your Question
  • Replies: 1

    v001:

    I’m a little lost with the axe texture painting exercise. As a complete beginner I have zero painting skill. I’m understanding the concepts of shadow and highlights, blending colors but I’m not achieving the desired results; only because of my lack of painting skill. I thought texturing UVs was all about 2D texture images in conjunction with baked mapping information. Am I wrong? Guess I’m missing the point of painting the texture as shown in the axe exercise video.

    5 days ago

    • Replies: 1

      Hand painted textures are a popular style in countless video games, like Blizzard’s “World of Warcraft”: https://www.artstation.com/artwork/oPE1m

      Many animated features use hand-painted methods for their textures as well. While photo-sourcing for textures is common for realistic texture styles, hand-painting is often desirable for stylized aesthetics.

      3 days ago

      • v001:

        Thanks Kent. I was struggling to see the value. Completely new to 3D art so it seemed out of place to me. However after finishing the texture paint exercise I understand why texture painting is a valuable skill, and one I’ll have to learn from scratch.

        2 days ago

  • Replies: 1

    Hi, is there a way to paint image texture directly onto the object? (replace the brush color with a image texture) That will save me tons of time switching back and forth between PS and blender , thank you!

    1 week ago

  • Replies: 1

    More of a compliment than a question. I am having so much fun learning from you, Kent Tremmell. You’re an absolute champion!!

    2 weeks ago

    • Replies: 0

      Your comment has made my day! Thanks :)

      3 days ago

  • Replies: 3

    i’m having a problem with my submission for the exercise, the texture doesn’t seem to want to show up on sketchfab. It comes out a fully chromed ax despite being textured in blender. I properly saved the textures to the blender file and if i open and close my .blendfile for the project, it opens with the ax textured in both blender render and cycles render. im not sure whats happening here.

    6 months ago

    • Replies: 0

      I’m having the same issue…any luck on finding an answer?

      5 months ago

    • Replies: 0

      Same thing. Am I missing something?

      5 months ago

    • Replies: 0

      I had the same problem. It took me a few hours to figure out how to submit with textures. To do so, just change to ‘Cycles Render’. Set views to ‘Node Editor’, ‘3D view’ and ‘UV/Image’ Editor. Also setup a ‘Properites’ and ‘Outliner’ menu. This is so you can edit your 2d images, apply the image to your model and see the 3d results all at once. Your goal is to be in ‘Object Mode’ in your 3d view and see your graphic applied to the model. Once there save your blend file and upload. This will upload the model with the drawn image. To get the image on the 3d model in object mode go to ‘Outliner’ and highlight your axe. With the axe highlighted go to ‘Properites’ and select ‘Material’ and then click the ‘+’ to add a new material for your axe. Now in ‘Node Editor’ create an ‘image texture’ node and use your png drawing for it, and connect the color link on the ‘image texture’ node to the surface link on the Material Output node. This should make your png texture visible on the axe model when the 3d model is in ‘Object mode’. Up until this point you likely could only see your png drawing on the 3d model when it was in Texture paint mode. I’m going by memory so I may have messed up a point or two but the gist is use ‘Cycles Render’, create a material for your 3d axe and in the node editor create an image texture and link it to material output for your 3d object, if it works you should see your png file applied to your 3d object when it is viewed in Object Mode. Save this object to a .blend file and then upload it and you will see the full upload in Sketchfab.

      4 months ago

  • Replies: 0

    One thing that threw me in the Texture Baking Cycles video was when the baking of the room was demoed around 3:35 seconds in the video. When Bake was hit it initially showed the image as bake_gizmo but then there was a fade in and it showed bake_room as the new image. There was no voice over to draw my attention to it. I figured it out after the room ended up baking like the gizmo. I went back, hit bake again and then changed the image output to bake_room. Then it rendered the room using the bake_room image and the gizmo as the bake_gizmo image.

    7 months ago

Continued Learning

Have you completed the flow? Extend your knowledge and become a super cookie star. Here are some related courses and exercises you will gain some value out of.