Texturing Game Assets with Blender

Texturing plays a powerful role in computer graphics, but especially for game asset creation. Textures can simulate high-resolution details very believably but without the high-polygon counts. They can make a simple model look beautiful and complex. They can make a drab object interact with light in a believable way. So yeah, textures are important! This course takes you through the essential processes including Blender's map baking tools as well as the 3D painting system that includes a layer system for non-destructive texture painting.
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Texturing plays a powerful role in computer graphics, but especially for game asset creation. Textures can simulate high-resolution details very believably but without the high-polygon counts. They can make a simple model look beautiful and complex. They can make a drab object interact with light in a believable way. So yeah, textures are important! In this course, I will walk you through the essential texturing workflow for our stack-o-rocks asset. You'll learn 4 main tasks of being a texture artist:

  • UV layout - The process of 'unwrapping' your 3D model into a flattened, 2D state to accept 2D image textures.
  • Map Baking - Extracting geometric data from a 3D object to a 2D texture.
  • Texture Painting - Using Blender's painting system to paint directly on your 3D model in the viewport.
  • Consolidation & Export - Using a single texture to affect multiple objects for the sake of real-time application and optimization.

Prerequisites

Fundamentals of TexturingFundamentals of Shading (Blender Render lessons)

CC Attribution

"Mega Collaboration - Welcome to Mixter" by cdk


Author

Kent Trammell