Introduction to Compositing in Blender

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This series will not only teach you how to get great results through compositing, it will also teach all of the technical details that need to be considered with compositing.

This series was originally released in 2012 and offered as a Digital and DVD Training Series via our Shop. As the series has now passed the ripe old age of two years we are now inducting it into the Citizen library. It is beginning to show it’s age but the techniques and workflows are still relevant today!

This includes image levels, image colors, color management, handling proper alpha values, green screen keying, and much more. You will also learn many techniques for managing your renders in a smarter way that enables to perform many changes and make finer adjustments without needing to render again.

You will learn advanced masking techniques, how to work with all of the different render passes and even how to make your own render passes. Beyond that you will also learn how to properly handle ambient occlusion, environment lighting, shadows, reflections, refractions, and more.

Lesson Questions and Answers

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  • Replies: 1

    Is the compositing process the same in Blender Cycles an B Internal ? I mean I can apply the same thing in Cycles after following this courses. Thx

    2 years ago

    • Replies: 1

      Yes, the process in general are the same: enabling passes/layers, render layer node vs image node, storing passes/layers in EXR image format… But understand that BI and Cycles are very different engines, so the render passes options are quite different.

      2 years ago

      • Thx for your reply. I did mean If I make a set up in BI then I swap to Cycles. Will I be obliged to change something in the nodes or not? As for the material nodes.

        2 years ago