Animation Workflow & Body Mechanics
Take the next step forward with your animation skills. Learn invaluable workflow enhancements and take on challenging body mechanics exercises.
Watch this brief video to see what the course is all about!
1. Animation Workflow
Like in every craft, your workflow drastically affects how well animation is accomplished. Working smarter (not harder) is an essential skill for animators to learn.
2. Animating Jumps
It's time to apply what you've learned and start animating. Dive into body mechanics with these jump exercises!
3. Animating a Kick & Weight Lift
Amping up the complexity just a bit: in this chapter, you'll tackle two different animation shots, kicking a ball and lifting a heavy object.
Stomp Kick I15min
Stomp Kick II15min
Exercise: Stomp Kick (Blocking)
Exercise: Stomp Kick (Splining & Polish)
Animating with Object Constraints12min
Exercise: Animating a Robot Arm
Rivet Weight Lift I16min
Rivet Weight Lift II16min
Rivet Weight Lift III20min
Exercise: Rivet Weight Lift (Blocking)
Exercise: Rivet Weight Lift (Splining & Polish)
4. What Next?
So you've finished the lessons, exercises, and quizzes - What do you do now? I'll give you a hint: Keep practicing.
Interested in leveling-up your Character Animation Skills?
This course is where you come to level up after completing Animation Bootcamp. The focus here is two-fold:
Working Smarter as an Animator
Like in every craft, your workflow drastically affects how well and efficiently animation is accomplished. Working smarter, not harder, is an important skill for animators to learn.
Therefore, the first half of the course serves as an animation masterclass. You’ll learn how to hone your planning, blocking, splining, and polishing capabilities. Refining your workflow means your animations will improve drastically.
The application in this course revolves around body mechanics, which is absolutely crucial for good character animation. Do you like exercises? I hope so. This course has 9 of ’em!
Through the exercises, you’ll be challenged with character jumps, a ball kick, and some box lifts.
Lesson Questions and Answers
Ask a question and get an answer!Submit your Question
OK so it’s not a question but I just wanted to throw out that I am SO EXCITED to get to this material!! Even though I’m still working on bouncing balls, I feel like I’m learning so much from your teaching style and that covered more advanced animation, and today I log on and see this. I’m so excited, and thank you so much for producing these!!
Keep going the way you’re going at the moment and you will be tackling this stuff in no time
@ Wayne first off thanks for putting this together
01_03 blocking you say that silhouettes are very important
could you tell us how to do the silhouette in blender please thanks
No problem pixle. I hope you are learning and then I get to see the results 😉
Unfortunately, I don’t know of there is an easy way to create silhouettes in the viewport of Blender. Well no quick way at least, if there are no lights you can switch over to rendered view and sometimes it will appear black (depending on the scene) or you can try using a mat-cap on the character (but I don’t know if that works for linked objects).
But with practice you can just look at the positive and negative space in the viewport and start to ‘see’ a better/stronger silhouette. It takes time, but doing traditional gesture drawing is excellent practice for this.
Sorry I don’t have a good quick solution for that one
I think someone needs to make an add-on to switch all the materials to pure matte black.
Hey Wayne, Do you recommend doing “Bootcamp” first before diving into this one? Thanks, and can’t wait to start
Definitely start with the bootcamp!
You will need a solid foundation so you don’t make all the simple mistakes that become exponentially more difficult to correct when there are more moving parts.
As a young animator I wanted to jump straight to the character stuff and I wasn’t until I went to school that I learned how much I didn’t understand about the basics haha. (If I could have my time again I would have started on the right stuff 😉 )
I will say, however, that you can watch the first half of this course now (the workflow section) at the same time as the bootcamp. But make sure you practice all the exercises before doing the Body Mechanics stuff.
This will give you a little bit of a head start but I designed the bootcamp so there would be a little bit of struggle in there so that it really makes sense as to why you need to tackle animation in a logical way.
And make sure you post your work on the CGC site and I will give you some feedback.
Wooow! This one looks so cool, I cant wait to get the first bootcamp finished so I can get to this . It looks amazing Wayne , well done
Thanks frikkr. You can watch the first part at your stage, it will solidify what you are working on now.
But then finish up the last few exercises on the bootcamp before doing the second half.
The extra practice and experience will be super beneficial before things get even harder.
(Animation is hard man – and you are doing great)
Thanks Wayne , I will hit it hard at teh weekend
Download any course files here.
- Working Smarter, Not Harder: HD Video( 8.1 MB )
- Planning Your Animation: HD Video( 41.6 MB )
- Blocking Your Animation: HD Video( 83.4 MB )
- Splining & Polishing Your Animation: HD Video( 168.2 MB )
- Animation Workflow Tips( 107.9 MB )
- Showing Your Work: HD Video( 105.2 MB )
- Stomp Jump I: HD Video( 92.7 MB )
- Stomp Jump II: HD Video( 93.3 MB )
- Animator's Guide to Rotations: HD Video( 42.2 MB )
- Rivet Jump I: HD Video( 124.9 MB )
- Rivet Jump II: HD Video( 151.5 MB )
- Stomp Kick I: HD Video( 109.6 MB )
- Stomp Kick II( 116.3 MB )
- Animating with Object Constraints: HD Video( 53.6 MB )
- Rivet Weight Lift I: HD Video( 106.5 MB )
- Rivet Weight Lift II: HD Video( 129.7 MB )
- Rivet Weight Lift III: HD Video( 167.2 MB )
Check out submission from others.Submit your Image
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Sharing your work is a great way to grow as an artist. Why don't you take the lead and share your results for this course?