BC1-1908 Homework jamesley

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Hi I'm not sure of myself but for now I'm staying on this keyblade

In the past I have already tried a keyblade less detailed and I decided to try a new keyblade harder to challenge me

  • Dieter Alleweireldt(dieterweireldt) replied

    I always enjoyed the kingdom hearts serie (hadn't had the time to start the 3rd though) I'm in awe of the detail you put in the blade

  • jamesley replied
  • William Miller(williamatics) replied

    Where is the handle?  It looks like it's all blade to me; furthermore they seem to be curved into weird shapes and facing random directions.

    Basically, you modeled it well, but the concept is questionable.  (I understand if it's too late to change, of course.)

  • Thibault Caradec(otowa) replied

    williamatics Well, for people that are not familiar with the KH franchise, it may look weird. The main shape is a key, and the character use it to fight. They are not really blades or sword. As for design, believe me, it's how it is, and it's not the weirdest one...


  • William Miller(williamatics) replied

    otowa That makes sense.  Thank you!

  • Jack (jack07) replied

    otowa The designs are amazing, and yours looks great! My wrists hurts just by looking at them tho...

  • jamesley replied

    Homework Week 1 Submission

    I think I have finished.I have never done texturing since I started blender and after watching some tutorial it seems complex. To be honest I am already surprised to have been able to model the keyblade. I feel like I'm not able to texture such a complex object. It's too big a challenge for something I'm going to texture for the first time. I'll try as best as I can.I lack confidence in myself but I am motivated. 

  • Kent Trammell replied

    jjamesley I have to echo Spikey in saying that this model looks better than the reference. Wow, you really knocked this one out of the park. It's an A+ in my book.

    I have never done texturing since I started blender and after watching some tutorial it seems complex

    The model is pretty complex, so if you can handle that I think you can handle the texturing too. The key in my opinion will be to simply the whole down to it's key pieces. That's what I always do with complex tasks. All together it's overwhelming, but one key piece after another is manageable. Then before I know it the whole thing is complete.

    Keep up the good work! 👏

  • jamesley replied

    Hi I need help.When I fill or I use a brush in the view 3d some places do not want to get colored despite the fact that my bleed be 16 px or more.

  • spikeyxxx replied

    jjamesley It might help if you put the strength of the Fill Brush to 1.

    Maybe there's more to change, but at least give it a try;)

  • jamesley replied

    spikeyxxx Thank you for responding, but it did not work :/

  • Kent Trammell replied

    jjamesley That's odd..It doesn't look like your bleed evenly extends beyond your UV borders 🤔

    I've seen that "diamond gradient" pattern before with the fill brush. Usually happens whenever I try to fill from an orthographic perspective where faces overlap in the view axis. This actually happened briefly in the stream on Tuesday where I painted with occlusion and backgace culling disabled from front orthographic, resulting in that diamond gradient pattern.

    I've been able to fix this by rotating my view to a non-orthographic angle and filling again.


  • jamesley replied

    @theluthier Still not, the problem is also present with another brushes, my bleed does not work on some parts.

  • Kent Trammell replied

    jjamesley Hmmm...If you packprovide a download link to you .blend file (via dropbox, google drive, or equivalent service) I'll take a look.

  • spikeyxxx replied

    jjamesley When in Edit mode, select All, then unwrap. You haven't unwrapped everything, that's what causing this.

    I could fill everything without a problem after re-unwrapping:

    Hope this helps

    Sorry Kent if I beat you to this;)

  • jamesley replied

    spikeyxxx

    Hi Even after checking that everything is selected and unwrap I still have the same problem.

    Proof :

  • jamesley replied

    When I unwrap something separately the effect is reduced even if there are still problems like here

  • spikeyxxx replied

    jjamesley Okay. Try this:

    Remove the Subsurf modifier. Use your Fill  Brush. Then re-add your Subsurf.

    This gave a result as you would expect, when I tried it.

    So maybe you should apply the Subsurf before unwrapping?

  • spikeyxxx replied

    jjamesley Correction! It is the Subsurf, that is causing the problem, but when unwrapping, you could check the ' Use Subsurf Modifier' checkbox. The Subsurf has to be first though, so you will need to apply the Mirror.