A portable canon for all your Pirates needs. I'm always like modeling military stuff and I decided to put a Destroyer's canon on my treasure chest ... to protect the GOLD! I followed some tips from the course and made some small changes to the design to make it my own.
Tomorrow I'll start with the modeling of the wood of the chest and after that the canon and skull.
Looking forward to any feedback for now.
BC1-1908 Homework submission week 1 , Tijn KroonI am Finally done with the chest. I went little over board with wanted to rig it right away so I'm going to wait until the chest is textured. I was not sure about the rivets but a friend said that it looked good by the chest.
I got pretty excited about your unique design when you first posted and the final model does not disappoint. I absolutely love it! And I'll say it again: I'm dying to see this thing animated. Starting as a normal chest, secret door opens revealing the cannon - BAM! That's a super fun animation waiting to happen.
BUT I'm getting ahead of myself :)
I'll get right to it: This is an A+ easily. The technical quality of modeling is evident and the interesting style and design is above and beyond expectation. Fantastic work, Tijn.
I have to ask: Is this a mechanism that opens the trap door for revealing the canon?
@fide thank you, the cannon was based from the muskets from the pirates of the Caribbean
@theluthier thanks for the grade. and yes it is for revealing the cannon "NOBODY IS GOING TO STEAL THE GOLD"
This is the chest with the cannon hidden. It is based on a roll top desk that you see often in old houses. I don't no yet how to animate the lid rolling open without moving every plank manual. If someone knows a easier way to do it, please let me know.
p.s Thanks Kent Trammell for the compliments that you gave me on the livestream. but my name is actually pronounced as tin however ti-jen sounds a lot cooler, it is like name that you give to a ninja
tijnkroon I'll bet @waylow could give you some tips about rigging the cannon door opening. It'd be so cool to see this rigged and animated.
Good to know how to correctly pronounce your name! I'll do my best to remember that next time :)
I have laid out the uv's. some parts of chest where a bit tricky to layout like the skull. but laying it out like a circle did the job.
this is the chest with color.
there were some problems with the dirty vertex colors. where weird white spots appeared near the seam lines. but it was fixed by putting a color ramp after the baked texture.I Also accidentally made it that the skull always is looking at you. I don't no if it is cool or creepy but I'm going to keep it.
tijnkroon Your project continues progressing beautifully! Everything about the texture is well executed. It's an A this week, definitely.
My only note is that the wood i texture is fairly simple and a single tone of brown. While I think what you have will look fine, it could potentially be a bit more interesting if you added a few tonal varieties to the brown. Somewhere between what you currently have and Zsolt's texture. Just a suggestion though - you're choice in the end.
Keep up the great work! I can't wait to see this shaded and lit (and animated one day 😉)
BC1-1908 Homework submission week 2 , Tijn KroonI am finished with the texturing a bit late but done.
thank you Kent Trammell for pointing it out with the wood. and thank you Zsolt Cseh for the reference for the wood.
tijnkroon I like the soot around the muzzle. It really helps visualize the story of the object.