Polybook - Aaron "The Cabbage Detective" Rudderham

So this seems to be a pretty popular thing to do, and with it keeping me accountable to actually produce content and be able to get feedback easily, I thought it'd be a good idea to start one of these myself. Lets see how far we can go.

  • silentheart00 replied

    ssmurfmier1985 No prob, dude.  I'm actually working on the current Sketchfab challenge, so I haven't looked too deep into the Unity one yet other than it ends in March.

  • smurfmier1985 replied

    thecabbagedetective in the chat of last livestream we talked about materials for games, Unity has released a free material library you might find interesting (or not 😛).

  • Aaron Rudderham(thecabbagedetective) replied

    ssmurfmier1985 Heya, thanks for bringing these to my attention! You're probably right in that I doubt I'll be able to fit the contest into my schedule but the material library looks interesting, thanks again!

  • Aaron Rudderham(thecabbagedetective) replied

    silentheart00 Thanks man! I've certainly taken these things into account and I believe it's looking much better now, thanks again!


  • Aaron Rudderham(thecabbagedetective) replied

    Welp, been a while since I updated but I've done some neat stuff! Body is practically done at this point, just need to touch a few things up:




    Except the feet, they need a looooot of work.


    Also the hands actually went better than I expected. They're not perfect by any means, with the funky placeholder nails and the excessive indentations in the fingers but I'm liking it so far.



    That's it from me then, see you all soon and happy Blending!

  • Pavel Mazanik(nekronavt) replied

    Except the feet, they need a looooot of work.

    Man, everything needs a lot of work yet :D But you're doing your progress. Keep it up! Looking forward to the final and for the next!

  • Aaron Rudderham(thecabbagedetective) replied

    nekronavt Oh, I should have specified, I thought I'd do the realistic character course as well whilst I was at it, kill two birds with one stone. So when I say it's practically done I mean it's practically done for the first block out stage. Unless I'm *really* off the mark in which case that is very concerning haha. But yes, progress is slowly but surely coming along thanks!

  • Palo Piktor(thepainter) replied

    thecabbagedetective  You made some really impressive progress. Keep it up!

    Pluralsight has a great paid course about sculpting anatomy divided into parts like legs, torso, arms and so on. It goes really deep into anatomy.

  • silentheart00 replied

    thecabbagedetective Hell yeah, dude, that's some great improvement!  I think I'll do a male body next.

  • smurfmier1985 replied

    thecabbagedetective Good progress! Huge respect for you dude for tackling this complex sculpting subject, keep it up!

  • odunov replied

    thecabbagedetective Go, Aaron! :D

  • Aaron Rudderham(thecabbagedetective) replied

    tthepainter You're very kind, thanks! I'll certainly keep that in mind, so thanks for bringing that to my attention!

  • Aaron Rudderham(thecabbagedetective) replied

    silentheart00 Thanks man! I'd recommend it, I'm gonna be doing a female body after this so it's great to have balance.


  • Aaron Rudderham(thecabbagedetective) replied

    ssmurfmier1985 Thank you! Honestly the biggest reason I've only done this now and not 6 months ago is because I feared the amount of complexity there was to it, and whilst it's somewhat true, having a great teacher and supportive, understanding fellow artists makes it a whole lot more bearable.


  • Aaron Rudderham(thecabbagedetective) replied

    @drgnclw Cheers guv!

  • Aaron Rudderham(thecabbagedetective) replied

    Wow, time flies huh? Guess I've got some updating to do.


    Well first thing I should mention is I modeled a foot:



    However that was a while ago. Since then I've been practicing facial anatomy, modeling each major part of the face separately:



    Now I need to place these in to the actual face, which seems a lot more daunting than it probably is. Be warned, I'm probably going to end up making what closely resembles some cosmic Lovecraftian entity more than a human face, but that's how we learn! Also as a sidenote you can see more shots of these along with other stuff on my twitter (@CabDetective) or Instagram (cabbagedetective).


    One more thing is whilst I was bored I watched the abstract art course that was uploaded recently and decided to put these practice sculpts to use to make... something.



    It's been called creepy, which was the vibe I was going for, but I didn't really have any other purpose for it. Not that that would stop someone who graduated from the School of Pretentiousness for assigning some deeper meaning to it.


    Well, that's me done for now, have a good day all and Happy Blending!

  • Palo Piktor(thepainter) replied

    thecabbagedetective  All i can say is... Wow, awesome work, man.

  • Jan-Willem van Dronkelaar(3dioot) replied

    thecabbagedetective 

    You are doing great man! I love the effort I am seeing here. :)

    Tackling individual features of the face is a great way to focus and really get to know the characteristics and subtilities of those features. Its a great adventure! Once you have practiced them I strongly advice you to sculpt a few skulls before incorporating them into a full face. Trust me, learning the skull shapes will do wonders for how to place those features, it will help you put those features together like nothing else.

    But I'm getting ahead of myself, I want to talk about simplifying and working with planar representations. A nose (or any feature) can be distilled down to a few basic shapes. Anatomy is a great help in figuring these basic shapes out but thankfully many artists have come before us so we should also learn from them. :)

    Its time for you to start thinking about those planar representations, their proportions and angles.. Its time to watch drawing video's and, not surprisingly, sculpting video's. Real sculptors are fantastic in breaking shapes down! To stick with the nose I want to share a few resources.

    https://www.proko.com/how-to-draw-a-nose-anatomy-and-structure/

    Learning sculpting brushes in 3d or pencils in 2d is not important, see through it, learn the nose! :) Most 'complex' features are actually pretty simple once you learn to see them like this. And.. another important lesson is that sharp edges or holes are relatively rare on the face (or the human body in general). This is really great! Because, if you nail the planar representation (its actually pretty hard when learning so don't be discouraged), all you have to do is soften/smooth a little and then 're-add' the few hard creases, wrinkles, ledges or accents. Turning it into a 'real' nose is actually the easiest part!

    I want to encourage you to experiment with this. Put the basic shapes in there but stretch, or widen, or fatten. It will still be a nose, or an ear, or an eye, or lips if the basics are in there! Find them!

    Here is an old planar practice of the nose from me:

    But you pick one you like from an artist you really like! Learn from the masters, not from me (this is just to show I practiced this too and it did wonders for me).

    Now here is something else, I feel a little conflicted about posting this because I do not really like the end result that much. Haha. Its also, well, old (9 years ago).I really loved sharing what I learned back then (still do tbh but shy...)  It does give you a bit of a look inside my head how I break shapes down and look at anatomy to help me sculpt. If I look at that nose now (endresult) I think I do it slightly different but I still think in the same manner. :) It might help you.

    https://vimeo.com/12336409

    You are doing great though!

  • Aaron Rudderham(thecabbagedetective) replied

    tthepainter Why thank you very much!

  • Aaron Rudderham(thecabbagedetective) replied

    3dioot Daaaaamn this is a lot of advice, time to sift through it!


    Yeah, I definitely should've made some skulls, that would've been a smart decision wouldn't it? I'm about halfway through my first head so I'll just get it done, inevitably receive a bunch of criticism and use that properly next time, whilst using that criticism to make a skull or two. Really wish I'd have thought of that earlier, but thank you for bringing the idea to my attention.


    Yes! This is excellent. I never looked at 2D breakdowns admittedly but this kind of thing really helped me. I definitely need to incorporate it more. If you look at my nose you can *kinda* see where I did it, though I could've made it more pronounced in general, and for the rest of the sculpts overall.


    I'll be sure to check out the resources you've provided, and thank you very much for the valuable feedback!