Is this topology work for games?

Question Modeling

Hello...
I just want to know is this topo work? its completly flat and never gonna bend.
is this also okay for uv unwarp and texturing etc..idk those yet but curious to know as i never model anything with this kinda topology..its looks so stretchy.
026-08-12 121902.png026-08-12 122659.png026-08-12 122741.png

1 love
Reply
  • Martin Bergwerf replied

    Hi Deb,

    I'm not an expert, but that's probably fine for games. Assuming it's not a deforming Mesh. At least as far as those stretchy Triangles are concerned.

    I think that the 'spherical' details are too dense; those could be simplified a lot and be mostly covered by Normal Maps.

    1 love
  • Omar Domenech replied

    I think you can totally make it even more efficient. There's lots of faces that are not contributing to the overall shape and can be removed or made Ngons. 

    1 love