Hello...
I just want to know is this topo work? its completly flat and never gonna bend.
is this also okay for uv unwarp and texturing etc..idk those yet but curious to know as i never model anything with this kinda topology..its looks so stretchy.


Hi Deb,
I'm not an expert, but that's probably fine for games. Assuming it's not a deforming Mesh. At least as far as those stretchy Triangles are concerned.
I think that the 'spherical' details are too dense; those could be simplified a lot and be mostly covered by Normal Maps.