Chris's Polybook

Polybooks

Jonathan said jump so I'mma jump!

06/05/2026 - Snowman

Snowman.png

06/06/2026 - Sci-fi Crate

Sci_fi_crate.png


As a side question, should we keep updating the original post, or is it fine to keep replying to the original post when we have new models?

  • 😍
  • Sascha Feider(SFE-Viz) replied

    Looking good.
    You can just keep replying to your post and keep track that way.

    1 love
  • Christopher Tiller(unbo) replied

    06/07/2026 - Soccer Ball

    occer_ball_final.png

    I experimented with some of the viewport shading options. Never realized just how many choices we had! Also tweaked the roughness a bit to get that "new ball" sheen. Looking forward to the next one!

    • 👍🏻
  • Christopher Tiller(unbo) replied

    06/07/2026 - Basketball

    ketball_final_02.png

    I tried a bunch of stuff to model this one. First I tried an ico sphere like we did for the soccer ball. That... didn't quite work mostly due to the inability to cut out symmetry/mirror.

    Then I tried a UV sphere rotated on its side. I got closer with that, but I ran into problems once I tried to bevel it.

    I decided to take a look and see how others approached it. Turns out everyone just tries it with a subdivided cube, so I gave that a shot, and we made some progress! I was able to combine that bit of knowledge with the lesson on the soccer ball to get this result. I used the "make spherical" option to try to round it out, and I got further, but ultimately I still had to manipulate some vertices directly to get closer to a rounded basketball.

    Something else that weirded me out was when I was using my bevel modifier, it affected the shading/materials if I went too high despite the geometry looking fine. Weird, but I'll just take that as a lesson learned.

    Onto the next!

  • Martin Bergwerf replied

    Cool!

    This one's a lot harder than the soccer ball, especially without the guidance, but you did well.

    Not sure what happened with the Bevel specifically, but if you change the Topology (which the Bevel does) and or position of the Vertices, that will often affect the Shading.