Array on a custom path. And, cutting up a mirrored object into unique object data?

posted to: Modifier Basics

Hiya, two Q's here.

Is it possible to draw a path for the array modifier to follow? Something like a bezier curve than can be smoothed out? Or perhaps to even select a particular edge, edge loop, or number of connect edges in a long line, eg making spikes to run down a curved spine of a dinosaur or something?

And secondly, if I've used the mirror modifier to create something like two identical legs on the aformention spikey spineysaurus, but I wanted to make the mirrored leg its own unique object to make unique adjustments, how would I do that? Ie, how could I select one leg, cut it out, and give it it's own object data in the outliner?

These might be covered in the modify course, but I haven't gotten to that just yet.

ps. It's been a minute since I've been on Blender so I'm running through this course to give myself a recap!

Cheers

  • Harris Clook(Yeehawcowboyletsgo) replied

    Ah, worked out the question regarding splitting up a mirrored object. Selected the required vertices etc, hit P to bring up the separate menu, and then hit selection.

  • Martin Bergwerf replied

    Hi Harris,

    the 'old way', would be to use a Curve Deform Modifier:

    Curve_02.png

    But as you can see, that also deforms the Cubes (which might be a problem in some/many cases). There are ways to get around that, but they are pretty involved and nowadays, it is much easier to do with Geometry Nodes:

    Curve_03.png

    With a few more Nodes, you can also make the Cubes' Orientation follow the Curve (without having them deformed).


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  • Adrian Bellworthy replied

    GeoNodes, Datz how the cool kidz is doin' it todayz!

    Check out the Assemble Course to learn more, the roller coaster section is perfect to learn this scenario.

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  • Omar Domenech replied

    Easier with geometry nodes, now that's a sentence you don't hear everyday. 

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