What "Transformer" Creation Course (Modeling and Animation) Could You Recommend?

posted to: Creating the Ground

ssurfrender and others: Do you know a good course for learning how to model and animate a "Transformer"?

  • adrian replied

    duerer , with your level of skill, I'm sure you could manage to model a Transformer with some good reference images. Have you not seen @waylow 's Fundamentals of Rigging , once you follow this course you will be able to rig anything!! And then the Animation in Blender learning flow, and before you know it, a walking, talking, dancing transformer.

  • chapeline replied

    Hello duererΒ 

    Indeed, with your skills you should do it perfectly already :)

    As far as rigging is concerned, on top of the excellent courses here, there is a course by Pierrick PicaudΒ 

    https://p2design.gumroad.com/l/the-art-of-rigging-in-blender

    And for modelling, you probably know the courses by Gleb and Aidy.


  • Ingmar Franz(duerer) replied

    Thank you, @adrian2301 for your trust in my skills πŸ™‚! I've already started @waylow's Β Fundamentals of Rigging , Β "just" the chapters 3 to 8 are remaining πŸ˜‰πŸ˜. And waylow's other courses on rigging and animation are definitively on my to-do-list. The key-point for making it transform convincingly is, as I think, to break the final shape for the transformer (for example a car) cleverly into pieces and arrange them smartly. I suppose that you need many "fill pieces" for the robot which won't show up in the final shape. And then you need to animate all these pieces so that they don't block each other or fly through each other when reaching their final positions. This I suppose needs quite some organization and a course probably could be very useful for this.Β 

  • Ingmar Franz(duerer) replied

    Thank you, cchapeline, for believing in my skills πŸ˜€! It's just, as I wrote in my answer to @adrian2301 ' s posting above, that I'm wondering how to organize the animation smartly so that it runs smoothly and convincingly. The course by Pierrick Picaud looks great and it's recommended by some famous Blender instructors like Zacharias Reinhardt! And off course, I know the courses by Gleb and Aidy which I've already purchased (I'm referring to the courses πŸ˜‰πŸ˜!). I just need to start with them πŸ˜‰.

  • Ingmar Franz(duerer) replied

    cchapeline I've just seen that Pierrick in his course use a "Bone Layer Management" where you can name the layers. Is this Pierrick's creation or some other addon?

  • chapeline replied

    duerer i don't know yet. :D

    I am sure the course is excellent but i have not studied it yet.Β 

    I'll tell you as soon as i know :)

  • Ingmar Franz(duerer) replied

    cchapeline This course is for sure awesome! I just downloaded it. By the way: Pierrick has interviewed Kent and Wayne some months ago: see here and here.

  • adrian replied

    I saw @theluthier 's interview, I didn't know @waylowΒ  has also been interviewed by Pierrick, I'll have to check that out, I imagine its quite entertaining.

  • chapeline replied

    The bone layer manager is available here :

    https://fin.gumroad.com/l/STdb

    :)

  • Ingmar Franz(duerer) replied

    @adrian2301 You can see right at the beginning of the interview with @waylow that Wayne is an excellent sound designer as well πŸ˜‰πŸ˜! That's something I would also like to learn: Making your own sounds and synchronizing it with your animations.

  • Ingmar Franz(duerer) replied

    cchapeline Yes, this addon seems to be a useful Blender 2.8+ extension which I've already found when creating my Piero version. The reasons why I didn't use it for that project is that it doesn't solve the limitations of the current "Layer Management" and that I wasn't sure whether it's worth investing the time for learning how it works since there're ideas to change that system to something like "Bone Collections" (see for example here).

  • Wayne Dixon replied

    What - I'm an excellent sound designer?
    Nope. I don't know exactly what part you are referring to but if it's the sound for the Melvin shorts we have done, that was created by Wes Burke our CEO ;)
    I do a lot of lip sync acting for animation where the sound is previously recorded.

    I did record some silly voices for the lip sync course, and have done some actual real life voice over stuff....but I wouldn't call myself a voice over artists. Β (they have proper skills, I was hired because they thought I was funny)

    Re Bone Collections:
    They said they would add bone collections in one of the 2.8 releases. They idea was to work on object collections, iron out the kinks and then implement this into the bone collections.
    This hasn't happened yet. And as far as I know, it's not planned for 3.0 either.

    One day....one day

  • Ingmar Franz(duerer) replied

    @waylow I'm referring to your "Brought to you by Soda Stream" performance right at the beginning of Pierrricks interview with you here. I think, it's expandable πŸ˜€πŸ‘! And as for the "Bone Collections", I hope they'll implement it soon ... or [drum roll] .... or I'll code it and then the Blender community has to live with the result forever πŸ˜‰πŸ˜ !!!


  • Wayne Dixon replied

    Go code it!
    Please!!!!

    It would make it so much nicer. Β An update 20+ years in the making.

  • Ingmar Franz(duerer) replied

    I've found a "Transformer robot series" by Alimayo Arango from 2018 Β using Blender 2.79:

    Part 1

    Part 2

    Part 3

    Part4

    Part 5

    Part 6