* Self-Learning Guy with resourceful variation of experiences.
As an engineer I listen to the facts. Facts connects with Nature more deeply. That is my very first reason to be the Environment Artist.
When you blend your artistic perspective skillfully with nature. It's a GODMODE.
* I am a Civil Engineering Graduate and also have an architecture experience.
Which also been Pretty handy and useful as an environment artist,
and have been critically valuable for deeply immersive & Complex Level-Designing.
* Other Gamedev Skills: Programming, Game Design Core fundamentals, Terrain Design(Gaea), Optimized Asset Use Techniques:"Texture Atlasing, Channel Packing, MipMaps, Splat Maps, Occlusion Culling, Frustum Culling", Pro 3D Generalist: "Modeling, Texturing, Rigging, Shader Design, Lighting, Rendering & Compositing", PhotoManipulation including Photobash, Vector Art, Science Passionate, Linux Geek, SFX, Music Theory, Research, Experimentation, Modular Wokflow, Optimistic, Excited about Gaming, Friendly Discusions, Join team.