Ryan is learning Blender to compliment his true passion: game development. He recently joined the ranks of CG Cookie Lifetime members, proving how committed he is to h...
This course teaches the complete workflow of building modular assets for lego-style building of a game level, which allows for a flexible level-design process that's...
We sat down with Mike Rossi, a CG Cookie tutorial author and Interface Technical Artist at Deep Silver Volition to talk about his experience in the industry and his ad...
Modeling hair in Blender can be surprisingly easy. This quick, foolproof workflow will show you how to create your first hairstyle today, easily adjust it or optimize ...
Image bit depth and compression play a huge role in how your normal maps look in any game or render engine. In this article I share my insight into how these affect yo...
Learn to achieve AAA game quality characters with Blender. Demystify the industry-inspired workflow of digital sculpting, kit-bashing, and retopology to score the high...
Should your 3d mesh be optimized for quality or performance? The answer is a balance of both! Normal mapping is a cg textures technique that allows us to fake high res...
The second stage of our game character's production is Sculpting. This is where we quickly and artistically build out a 3D translation of the 2D artwork. Sculpting is ...
Texturing plays a powerful role in computer graphics, but especially for game asset creation. Textures can simulate high-resolution details very believably but without...
Glen Johnston is a long term CG Cookie member and Blender artist. He went from noob to professional in 3 years and has enjoyed a successful career since, including sta...