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ESCENA Animation Studio: The Making of a Blender Teaser
Meet the animation studio that is working on a teaser for a feature film made with Blender - while transforming the animation education scene in Latin America.
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Why Grit Matters: Holly DePetrillo on Learning Blender Animation
For digital artists learning Blender animation, the biggest indicator of success is grit and determination. Holly DePetrillo is a CG Cookie user who recently proved this.
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CG Cookie's Space Program 2020 - These Blender Rockets are Taking Off
This is a big tribute to our awesome community for coming together, building a whole space army and mastering hyper-useful Blender worfklows along the way.
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Join our virtual studio via Collabs (And more sneaks from CG Cookie oven)
CG Cookie is your home for all things Blender. See what the Blender team is working on and what you can expect on the site soon.
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Blender courses and tutorials about nodes, materials and shaders to get you Nodevember ready
In time for Nodevember 2021, here are great Blender material and shader tutorials and courses that will help you join the fun and push your limits.
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Discovering Computer Graphics
For me, it can be hearing the Ocarina of Time soundtrack that transports me back to my childhood and the countless sketches of Link I drew.
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Workflow Tips from Pierrick Picaut: Creating a Stylized Blender Character
Discover Pierrick Picaut's journey in establishing a successful freelancing career using Blender. Dive deeper as he returns to offer valuable workflow insights for cra...
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Scene: Trench Run
You're challenged to download the scene file and push the scene even further sharing it below in questions/comments for a chance to be featured on the next live stream...
LiveStream
🍪 Welcome to CG Cookie
Whether you're new to CG Cookie or a veteran looking to gain insights into the benefits of our app, come on in and join Wes, CEO of CG Cookie, as he demos the site, it...
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Quick Start Guide: Gear VR + Unity
After taking a look at the Gear VR, we go one step further to explore what it takes to use the Gear VR for your own games.
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Vehicle modeling master Karol Miklas: "Blender is the best software to learn and work in"
"Unlike 5 years ago, nobody is laughing about Blender now." Karol Miklas talks about his love for the open-source software and his ultimate passion: modeling vehicles.
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12 Blender ArchViz Workflow Tips and Tricks
If you're working on an ArchViz project with a tight deadline and a demanding client, you need to master these essential tricks for an efficient Blender workflow.
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Making a Different Type of Cookie
CG Cookie has been creating Blender tutorials for a long time. In this article, Wes Burke CEO, talks about the new direction the site is going in.
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What's in the Oven - April 2022
Curious what the Blender team is preparing for the rest of the year? 2022 is looking to be a very exciting year to learn Blender with CG Cookie.
LiveStream
Interview with Industry Veteran, Tom Wright
Careers in computer graphics don't get more successful than Tom Wright's. And we're lucky enough to sit down with him to chat about his journey, including how he disco...
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3D Printing Blender Tutorial: How to Prepare Objects Using the Suzanne Example
Master the art of preparing your Blender models for 3D printing. Dive into ensuring your designs are watertight, accurately scaled, and cost-effective with our 3D prin...
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Blender Showdown: Cycles vs. Eevee – 15 Real-Time Rendering Limitations Explained
While EEVEE offers stunning visuals in Blender, it isn't a substitute for Cycles. Dive into the top 15 challenges you might face when using EEVEE's real-time rendering...
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Light Matching Scenes
Download, reference, and learn from these Blender scene files for matching lighting and shading.
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Join CG Cookie LIVE: Blender events streaming soon
Blender livestreams on CG Cookie are blowing up: whether you're looking for a friendly hangout, new inspiration or the latest worfklow, browse the upcoming livestreams...
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Introduction to Game Asset Creation: Learning Flow Overview
For the first time ever, the CG Cookie crew came together to replicate a production pipeline of a game-ready asset. The result? Our Learning Flow on Game Asset Creation.