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WIP: r2d2 variant for X-wing fighter scene and animation Final

I created an R2D2 model (missing some details and with only very simple head rigging) in Blender to complete one missing element of my X-Wing project. The image was textured in Substance painter and a benchmark was rendered in iRay - so that I can bring the textures into Cycles shaders later on with the proper PBR set-up and tweak it towards this benchmarked result. This is part of me testing how to best include Substance Painter into my Blender workflow and so far results have been very encouraging, although some obstacles around proper UV layouts, etc. still put me on a learning curve.
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